FIXED: Airgroup wingmen not always following's lead's desired altitude NOT TRUE
This was reportedly fixed with this build. I have conducted five separate tests with this, and it appears to act exactly as it did with the other builds, it is still broken.
Two F-16CM (Block 42)are each armed with two Mk84 2000lb bombs. They are tasked with destroying four buildings, one bomb per building. (The actual bombing/destruction aspect works fine.)
During the waypoint BEFORE the IP, one a/c approaches at 200 feet AGL, and the other drops to 100 feet. (I don't know if you intended on that happening.)
At the IP waypoint, each rises up to 1500 and conducts the attack as usual. Good job.
Immediately AFTER the attack, the LEAD drops down to 480 kts and 200 feet AGL. His wingman, however, remains at 580 kts and 1500 feet. Both depart the area.
Although still GROUPED together, 62 miles later as they turn for home, the two planes rise up to 36000 feet, which is normal. But, one F-16 (the wingman) is 11 miles in front of the lead, and (as expected) has 300 kg LESS fuel than the LEAD because he has been traveling faster.
Additionally, the LEAD is listed as using 46.6 kg of fuel per minute, but traveling slower at 480 kts, while the other is now listed as traveling at 560 kts but only using 38.3 kg. So, the slower aircraft is using more fuel than his wingman, despite the fact that they should be the same weight (ordinance) and are flying at the same altitude.
I have provided numerous copies of this scenario, so you should have it. If not, I will do it again. But, this is the same issue that I have repeatedly reported. Nothing has changed. As I mentioned before, all it takes is a mere glance at the fuel bars in the GROUP MODE to know that something is wrong.
EDIT 1: On the in-bound leg, when the planes are supposed to be at 200 feet AGL and the one is actually at 100 feet, the altitude numbers bounce all around, and occasionally it shows as being at 0 (ZERO) feet AGL. Perhaps that helps some.
EDIT 2: IMPORTANT....I've mentioned this before but...If you LAUNCH the planes on a mission in as SINGLE UNITS (not as a group), then everything works perfectly. So, this is obviously a grouping issue.
EDIT 3: Additional testing seems to reveal that GROUPS of planes utilizing MISSILES for their attacks seem to function better, while those using bombs are the worst. The speeds seem to still be different for some, but the altitude for the missile launching aircraft seem to be close to the same.
< Message edited by Dimitris -- 12/13/2019 10:15:18 AM >