Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Strike Tutorial question

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Strike Tutorial question Page: [1]
Login
Message << Older Topic   Newer Topic >>
Strike Tutorial question - 11/25/2019 1:28:08 PM   
zzzuke

 

Posts: 15
Joined: 11/28/2007
Status: offline
Hello all,

Spending some time on the tutorials, but getting hung up on the air warfare/strike tutorial #2: Driving in the Daisies.

Couple of questions:
1. The description states "The Tornado IDS is specialized in low level strike into a heavily defended area, so much more capable in that specific role than dedicated ground attack aircraft such as the A-10 or Su-25." I thought the A-10 and SU-25 were specifically developed for low level strike in defended areas. If not, what is the difference on how the Tornado and these should be used

2. I create a patrol mission to first area, but the Tornado's stay at 35K feet with the radars on. The scenario states they should drop to ground level for this scanning. I can manually adjust their alt to minimum, but wanted to see if there is a setting to auto take care of this

3. In the mission editor screen, there is a box in the speed/alt section asking "station terrain following", but system does not allow me to click.

Thanks for any help
Post #: 1
RE: Strike Tutorial question - 11/25/2019 1:45:51 PM   
ultradave


Posts: 1339
Joined: 8/20/2013
Status: offline

[EDIT] I take it back. It only works if you set the station altitude yourself.

< Message edited by ultradave -- 11/25/2019 2:04:15 PM >


_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to zzzuke)
Post #: 2
RE: Strike Tutorial question - 11/26/2019 10:44:29 AM   
Swiso

 

Posts: 37
Joined: 3/5/2009
Status: offline
Regarding #1:
The Tornado was built specifically for deep strike on high values targets ( Airports, comm. centers, radars, bridges, etc), while the A-10/SU25 were designed for close air support, like hunting for tanks, enemy troops, etc, right on the front line...
The Tornado was (is) equipped with a terrain following radar, an A-G radar, a more sofisticated avionic suite, while the A-10/SU25 have only laser, IR and optical designators...no TFR and no radar..
So basically two very different type of planes for two very different type of missions.
Think of the Tornado as same class of an F111

Regarding #2:
I guess that if you set the mission to "Patrol", the plane will patrol the area at a high altitude UNTIL a suitable TGT come up... let's say you set a "SEAD" patrol... until the moment an enemy radar (or SAM, AAA) come alive, the patrol will fly at high altitude "loitering" (waiting).

If you want to see the Tornado go low level (TF), I "guess" you have to set up a STRIKE mission, then when you launch that strike, you will see the Tornados go terrein following when going for the dash on target...
Check the database for the "Tornado GR.1 (United Kingdom 1985)", go to check the "Aircraft Loadouts" section and check the two "JP233" profiles... the HI-Lo-HI and the LO-LO-LO... if you look at "Range and Profiles" you'll see how the typical flight will be on this loadout.

Hope to be of help.

(in reply to ultradave)
Post #: 3
RE: Strike Tutorial question - 11/26/2019 8:39:26 PM   
mavfin

 

Posts: 274
Joined: 6/22/2010
Status: offline
Try strike missions in version .8.1, rather than .7 or .9. Should work better, although not absolutely perfect.

(in reply to Swiso)
Post #: 4
RE: Strike Tutorial question - 11/26/2019 11:34:05 PM   
ultradave


Posts: 1339
Joined: 8/20/2013
Status: offline
IT works fine in 8.1. Aircraft behave exactly as expected for this mission.

_____________________________

----------------
Dave A.
"When the Boogeyman goes to sleep he checks his closet for paratroopers"

(in reply to mavfin)
Post #: 5
RE: Strike Tutorial question - 11/27/2019 2:08:27 PM   
zzzuke

 

Posts: 15
Joined: 11/28/2007
Status: offline
Thanks all for the info

So sounds like an issue with the version of the game rather than normally, how the planes should react.

How do you chose a different version? My steam versions shows build 1115.7

Thanks,

Mike

(in reply to zzzuke)
Post #: 6
RE: Strike Tutorial question - 11/27/2019 8:49:07 PM   
guanotwozero

 

Posts: 645
Joined: 12/27/2013
Status: offline

quote:

ORIGINAL: zzzuke
How do you chose a different version? My steam versions shows build 1115.7


Check the top sticky post above - it has a download link for the most recent development build.

Download and unzip into the game directory (...\Steamlibrary\Steamapps\common\Command Modern Operations) or wherever you have it. Best to make a copy of the older executable beforehand in case you need to roll back.

At some point there will be a new official build that will be updated through Steam.

(in reply to zzzuke)
Post #: 7
RE: Strike Tutorial question - 11/27/2019 10:17:48 PM   
zzzuke

 

Posts: 15
Joined: 11/28/2007
Status: offline
Thanks

(in reply to zzzuke)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Strike Tutorial question Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.391