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Minor imrpovements to UI

 
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Minor imrpovements to UI - 11/24/2019 2:31:50 PM   
Steam4me

 

Posts: 6
Joined: 11/24/2019
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I can't praise this game enough. I have played nothing else since its release. I would request some minor changes to the user interface to make playability that much better.

1. In the production window I think you should be able to buy more than just 1 item at a time. In late game stage when logistics are low and production is high I usually buy supply trucks or AAD, but having to acknowledge the purchase before buying another of the same type is so time consuming and frustrating. Having an up/down arrow to increase/decrease quantities before hitting the buy button would be a huge improvement.

2. Again in the production window an item is selected by default. I've lost count of the number of times I've bought the wrong thing. Either have nothing selected by default or the ability to remove from the production queue if you make a mistake.

3. Having to cancel a trade agreement and then create a new one just to increase/descrease quantities is also frustrating. Again up/down arrows would be a huge improvent.

Just some thoughts for improvement, hope you don't mind.

A great game Alvaro, well done.

John
Post #: 1
RE: Minor imrpovements to UI - 11/24/2019 2:39:08 PM   
James Taylor

 

Posts: 596
Joined: 2/8/2002
From: Corpus Christi, Texas
Status: offline
How about keeping the country selection the same as you go through the various windows.

Each time a different window (production, convoys, advancement, etc.) is selected there is the first country, UK or Germany, preselected.

I would like to keep the country selection the same as I go through the different windows, the previous country does not revert back to UK or Germany for the next window selection. Saves clicks.

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SeaMonkey

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Post #: 2
RE: Minor imrpovements to UI - 11/24/2019 6:41:54 PM   
AlvaroSousa


Posts: 6507
Joined: 7/29/2013
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#1 and #2 I will see if I can do

#3 there is a Control + arrow = +5, -5 adjustment.

As for the country pick....
This was already tested for use. The current way is the better way that prevents human error.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to James Taylor)
Post #: 3
RE: Minor imrpovements to UI - 12/8/2019 7:52:35 PM   
Uxbridge


Posts: 1306
Joined: 2/8/2004
From: Uppsala, Sweden
Status: offline
Regarding country pick – which is presently number 7 on my global irritation list – wouldn't it work if you simply hold Ctrl while switching between Build and Convoy to keep current country? Whereas a normal click works as now.

Oh, yes ... it would be super if double clicking a name in the Reports/Units list would open the Change Name dialog box.

< Message edited by Uxbridge -- 12/8/2019 8:00:16 PM >


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RE: Minor imrpovements to UI - 12/8/2019 8:22:27 PM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
It would be good to be able to cancel unintended builds.

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RE: Minor imrpovements to UI - 12/8/2019 10:20:36 PM   
cpdeyoung


Posts: 5314
Joined: 7/17/2007
From: South Carolina, USA
Status: offline
quote:

It would be good to be able to cancel unintended builds.


+++

Chuck

(in reply to Michael T)
Post #: 6
RE: Minor imrpovements to UI - 12/8/2019 11:02:13 PM   
AlvaroSousa


Posts: 6507
Joined: 7/29/2013
Status: offline
I'll take a look at these. Might be difficult to code in the current data format.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to cpdeyoung)
Post #: 7
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