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Overextended Supply Threshold

 
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Overextended Supply Threshold - 11/22/2019 11:06:08 PM   
rhinobones

 

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9.1.7.2. Overextended Supply State
There is now a new supply state that falls between “Supplied” and “Unsupplied”. It’s called “Overextended”. If used, it will allow a designer to realistically impede units from continuing to press on indefinitely at red unit-supply conditions. Units in this state will have to slow down enough to keep their unit supply levels above their desertion levels – or wither away.


How is the “Overextended Supply Threshold” set? I’ve looked under Edit > Deployment and Edit > Events and don’t see a place to set the threshold.

Regards, RhinoBones


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Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil
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RE: Overextended Supply Threshold - 11/22/2019 11:15:53 PM   
Curtis Lemay


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It's a Force parameter. See page 43 in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4387350&mpage=2&key=

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(in reply to rhinobones)
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RE: Overextended Supply Threshold - 11/22/2019 11:39:26 PM   
rhinobones

 

Posts: 1171
Joined: 2/17/2002
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quote:

ORIGINAL: Curtis Lemay

It's a Force parameter. See page 43 in this thread:

https://www.matrixgames.com/forums/tm.asp?m=4387350&mpage=2&key=


A Force Parameter . . . I never would have guessed.

Appreciate the help, regards

_____________________________

Colin Wright:
Comprehensive Wishlist Forum #467 . . . The Norm (blessed be His name, genuflect three times and accept all values in the program as revealed truth)

Pre Combat Air Strikes # 64 . . . I need have no concern about keeping it civil

(in reply to Curtis Lemay)
Post #: 3
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