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Command Modern Operations update - Build 1115.8

 
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Command Modern Operations update - Build 1115.8 - 11/22/2019 4:00:08 PM   
Dimitris


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Download: https://drive.google.com/open?id=1084a8Dq4AbRg8A_mmd-ymQ9VS67z20xs

(This will also become available through Matrix and Steam, but players waiting urgently for any of the listed changes can use this instead)

To apply, unzip to the installation folder, overwriting as necessary.

Changes from B1115.7
---------------------------------------
* FIXED: Waypoint altitude issues with mission flight plans
* Various performance tweaks
* FIXED: In the "Surface Warfare Tutorial" series, the two ASuW scenarios (#3 and #4) have incorrect briefings.
* FIXED: On the "Air & Surface ASW" quick-battle template, some of the ship & helo selections do not have suitable ASW loadouts for the helicopters.
* FIXED: NTDS Symbols: red radar symbol not clean
* FIXED: Airgroup wingmen not always following's lead's desired altitude
* FIXED: Error during writing-out of the message log can leave the scenario XML graph in a dirty state
* Tacview: Force terrain mode to "full 3D" (ie. incl. underwater)
* Added more tweaks to Tacview default appearance (hide flight & lift vector, height bars & labels)
* FIXED: Lua hooks for disabling expensive AI methods were accidentally removed
* Added Tacview 3D shapes: OV-10 Bronco, DDG-1000 Zumwalt, generic SLBM. Also fixed alignment issue on "generic MRBM" shape.

< Message edited by Daniele -- 11/28/2019 3:24:16 PM >


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RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 4:24:01 PM   
Bandura1

 

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Thanks

(in reply to Dimitris)
Post #: 2
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 4:27:58 PM   
tjhkkr


Posts: 2423
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Thank you, as always.

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Remember that the evil which is now in the world will become yet more powerful, and that it is not evil which conquers evil, but only love -- Olga Romanov.

(in reply to Bandura1)
Post #: 3
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 4:38:42 PM   
brdxman

 

Posts: 35
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Excellent!

(in reply to tjhkkr)
Post #: 4
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 6:46:57 PM   
JPFisher55

 

Posts: 579
Joined: 11/22/2014
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Thanks for the update. Can someone post instructions on how to use the Lua hooks to disable AI for static units?

(in reply to brdxman)
Post #: 5
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 6:47:46 PM   
CmdSoda

 

Posts: 40
Joined: 11/17/2019
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A big thank you to your development team.

(in reply to brdxman)
Post #: 6
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 6:47:56 PM   
Lowlaner2012

 

Posts: 775
Joined: 11/20/2011
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The performance tweaks have had a big impact on my system, the game is much more smoother :)

Thanks..

P.S

The bug that resets a subs manual override depth and speed when a new plot is made is still in the game.. Thanks for the fixes so far though..

< Message edited by Lowlaner2012 -- 11/22/2019 7:15:32 PM >

(in reply to JPFisher55)
Post #: 7
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 7:55:29 PM   
JOhnnyr

 

Posts: 136
Joined: 4/14/2011
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quote:

ORIGINAL: Lowlaner2012

The performance tweaks have had a big impact on my system, the game is much more smoother :)

Thanks..

P.S

The bug that resets a subs manual override depth and speed when a new plot is made is still in the game.. Thanks for the fixes so far though..


Can confirm, this is still an issue.

(in reply to Lowlaner2012)
Post #: 8
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 7:56:57 PM   
DWReese

 

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Joined: 3/21/2014
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Not that you ever stated or implied it, but the fuel consumption error that I reported in Tech Support under Fuel Consumption rates and Air to Ground Attack Profile is still present.

It is not uncommon to see one bomber heading for the target (or home) at 200 feet AGL, while the other is next to him flying at 36000 feet AGL. Obviously, the one closest to the ground will eventually be in peril as far as fuel is concerned.

The example provided shows two planes (as a group) headed for the target. One is really high (36K ft.), and one is really low (200 ft). but they are part of the same group.

Just so you know....This did not ever happen in CMANO using the same test scenario, and (as I said) it doesn't happen if the planes are flying as singles (i.e. NOT GROUPED together).

Attachment (1)

< Message edited by DWReese -- 11/22/2019 11:39:27 PM >

(in reply to Lowlaner2012)
Post #: 9
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 9:17:57 PM   
apache85

 

Posts: 2333
Joined: 12/18/2014
From: Melbourne, Australia
Status: online

quote:

ORIGINAL: JPFisher55

Thanks for the update. Can someone post instructions on how to use the Lua hooks to disable AI for static units?


Done, sorry for the delay and thank you for your patience!

https://www.matrixgames.com/forums/tm.asp?m=4720573&mpage=1&key=�

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Post #: 10
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 9:28:53 PM   
c3k

 

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Great! Thanks.

(in reply to apache85)
Post #: 11
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:24:55 PM   
trebor6669

 

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Hate to disagree but I've had the issue in CMANO as well.

(in reply to apache85)
Post #: 12
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:25:30 PM   
trebor6669

 

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How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.

(in reply to trebor6669)
Post #: 13
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:30:51 PM   
Tiramisu

 

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For me it just took a few minutes, because I have installed CMO on a SSD. It also improves the performance if you install it on a SSD, because there are a lot of small files, that take forever to read and write on a hard drive.

(in reply to trebor6669)
Post #: 14
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:33:31 PM   
DWReese

 

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quote:

ORIGINAL: trebor6669

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.

quote:

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.


All computers are different, as I'm sure that you know. Mine is average.

To download took about two minutes, and to unzip took about one minute. Installing over took another minute. So, the entire process from start to finish was less than five minutes.

< Message edited by DWReese -- 11/22/2019 10:34:18 PM >

(in reply to trebor6669)
Post #: 15
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:37:12 PM   
jmq1982

 

Posts: 1
Joined: 11/22/2019
Status: offline
1115.8 tacview can't work, but 1115.7 is ok.

(in reply to DWReese)
Post #: 16
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 10:40:43 PM   
thewood1

 

Posts: 4810
Joined: 11/27/2005
Status: online
I know TacView just updated to 1.8.1 today. Make sure that isn't the issue.

btw, burying an issue inside an announcement thread is not the best to get a quick official reply.

< Message edited by thewood1 -- 11/22/2019 10:41:34 PM >

(in reply to jmq1982)
Post #: 17
RE: Command Modern Operations update - Build 1115.8 - 11/22/2019 11:12:40 PM   
KnightHawk75

 

Posts: 555
Joined: 11/15/2018
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quote:

ORIGINAL: trebor6669

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.


About 5 or so minutes to decompress and copy over, the /ww folder with the 22k of the 27k files took the majority of that time. 3-hours sounds like a drive problem perhaps even if on a slow 5400rpm physical drive with slow access time and going drive-to-same-drive (which def could double or triple the avg time), shouldn't take THAT long.

Did it actually take 3 hours in the end for you, or was that just the 'initial estimate' from windows or 7zip tool? Cause mine sort of said that (for 15 or so seconds before recalculating that it would take 3hr) but was done in < 5min.



(in reply to trebor6669)
Post #: 18
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 4:04:51 AM   
rmwilsonjr

 

Posts: 84
Joined: 1/8/2011
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Help me out. I downloaded 1115.7 from this forum and unzipped it to "CMO-MultiSetup-v1.00.11153" which is the folder that was set up when I installed the game. The upgrade did not take and the build remained at 1115.3. I was able to upgrade thru the game installer. Just tried the same thing for the 1115.8 download from this post, with same results. If its not "CMO-MultiSetup-v1 . . ." that I should unzip the download to, then what is this "installation folder" you refer to and where can I find it?

And a big thanks to you and all the devs. I've enjoyed CMANO since it came out and looking forward to CMO.

(in reply to Dimitris)
Post #: 19
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 6:26:58 AM   
KnightHawk75

 

Posts: 555
Joined: 11/15/2018
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quote:

ORIGINAL: rmwilsonjr

Help me out. I downloaded 1115.7 from this forum and unzipped it to "CMO-MultiSetup-v1.00.11153" which is the folder that was set up when I installed the game. The upgrade did not take and the build remained at 1115.3. I was able to upgrade thru the game installer. Just tried the same thing for the 1115.8 download from this post, with same results. If its not "CMO-MultiSetup-v1 . . ." that I should unzip the download to, then what is this "installation folder" you refer to and where can I find it?

And a big thanks to you and all the devs. I've enjoyed CMANO since it came out and looking forward to CMO.

"installation folder" - is the folder your game is installed to.

The google drive link download above is to zipped file, one only needs to extract\copy what's in it to the folder where your game is installed overwriting existing files. So if you have 1115.3 installed and you unzip the contents of this patch to game folder overwriting what's there you should be up to date and have 1115.8.

(in reply to rmwilsonjr)
Post #: 20
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 1:24:01 PM   
mavfin

 

Posts: 274
Joined: 6/22/2010
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quote:

ORIGINAL: trebor6669

How long does it take to unzip for all of you.
Right now, looking at a 3-hour effort.

Yes, the Microsoft Lying Time Estimator said that for a little bit, then it finished tabulating what would need to be overwritten, and asked you to do so, and it was done in 30 seconds or so.

(in reply to trebor6669)
Post #: 21
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 6:49:28 PM   
stolowski

 

Posts: 52
Joined: 12/2/2017
Status: offline
Can it be made available for Steam version? It's still not there, while beta 1115.8.1 is already made available in another thread... Is there any reason Steam version doesn't receive an update at the very moment it is published on the forum? As far as I can tell, Steam version cannot be easily patched manually with unofficial patch, I tried that, and Steam detected changes upon launch and re-downloaded and restored the original version. I see no way of preventing this by disabling updates (as suggested on this forum), the only option concerning updates are either auto-update whenever Steam detects a new version, or only when starting the game. There is no "off" setting, unless I'm missing something.

By the way, Steam has an option for opt-in for beta updates of games. This would be a nice way for distributing beta updates such as 1115.8.1 for those interested in trying them.


(in reply to mavfin)
Post #: 22
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 7:02:09 PM   
Kushan04


Posts: 468
Joined: 6/29/2005
Status: online
I've been getting a weird "bug" on the main menu. If I spend more then a few minutes on the start menu then I become unable to click on any of the buttons to start or load a scenario until the game is restarted.

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(in reply to stolowski)
Post #: 23
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 7:56:05 PM   
LaughingBuccaneer

 

Posts: 44
Joined: 11/23/2017
Status: offline
quote:

ORIGINAL: KnightHawk75


quote:

ORIGINAL: rmwilsonjr

Help me out. I downloaded 1115.7 from this forum and unzipped it to "CMO-MultiSetup-v1.00.11153" which is the folder that was set up when I installed the game. The upgrade did not take and the build remained at 1115.3. I was able to upgrade thru the game installer. Just tried the same thing for the 1115.8 download from this post, with same results. If its not "CMO-MultiSetup-v1 . . ." that I should unzip the download to, then what is this "installation folder" you refer to and where can I find it?

And a big thanks to you and all the devs. I've enjoyed CMANO since it came out and looking forward to CMO.

"installation folder" - is the folder your game is installed to.

The google drive link download above is to zipped file, one only needs to extract\copy what's in it to the folder where your game is installed overwriting existing files. So if you have 1115.3 installed and you unzip the contents of this patch to game folder overwriting what's there you should be up to date and have 1115.8.

quote:

Build 1115.8


Well the update to 1115.8 worked fine for me except for one Niggly bit, namely when running CMO it refuses
to acknowledge that it's running with the more upto date 1115.8 version and still shows its running on the
original 1115.3 install version.
Could there be an issue with whatever flags responsible for recognising new build versions; as I've tried
everything else, including rebooting my Laptop and starting CMO again but still flags 1115.3 even though
I know every file and program included in the update to 1115.8 had overwritten the existing CMO files and
programs. This issue being with Matrix CMO and not Steam CMO.

< Message edited by LaughingBuccaneer -- 11/23/2019 7:58:11 PM >

(in reply to KnightHawk75)
Post #: 24
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 7:57:15 PM   
xan2622


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Joined: 6/12/2011
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I can't wait for the update to be available on Steam too.

(in reply to LaughingBuccaneer)
Post #: 25
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 8:05:25 PM   
thewood1

 

Posts: 4810
Joined: 11/27/2005
Status: online
1) check that you don't have the game installed in two different folders

2) You can copy the update right into the Steam directory for CMO.

(in reply to xan2622)
Post #: 26
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 8:31:04 PM   
rmwilsonjr

 

Posts: 84
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Right, but that is exactly what I did. I download the file to the folder where the game is and unzip and overwrite. My point is nothing gets updated.

(in reply to LaughingBuccaneer)
Post #: 27
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 8:37:06 PM   
rmwilsonjr

 

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Let me clarify my previous: The game said nothing had been updated, and was still running B1115.3. I did not verify that by checking it against the change log of fixes.

(in reply to rmwilsonjr)
Post #: 28
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 9:19:15 PM   
LaughingBuccaneer

 

Posts: 44
Joined: 11/23/2017
Status: offline
quote:

ORIGINAL: rmwilsonjr

Let me clarify my previous: The game said nothing had been updated, and was still running B1115.3. I did not verify that by checking it against the change log of fixes.


With me the update extracted and had overwritten the CMO folders and files successfully. There's no question
about that from me.
The only conclusion I can draw is there's a bug with CMO not identifying and updating the version number
which no doubt is down to Matrix Games to address.

(in reply to rmwilsonjr)
Post #: 29
RE: Command Modern Operations update - Build 1115.8 - 11/23/2019 9:29:42 PM   
rmwilsonjr

 

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Status: offline
Same here; the download and extraction proceeded nominally. I just did the same thing with 1115.8.1 and it seems to have fixed the ground unit pathfinder issue I experienced before, which is consistent with Dimitris' announcement in the first post above. However, the opening menu screen still says 1115.7 as does the "About Command" option under Help, so not sure what's going on.

(in reply to LaughingBuccaneer)
Post #: 30
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