The first one is probably not news to anyone, but I just noticed that when the map display is set to show all missions it superimposes the mission name on the map! That is awesome!
It also takes away the need for me to do the thing that caused me to notice the second cool thing, but I'll say it anyway. Because I tend to play complex scenarios and set up a lot of missions, I have a lot of reference points. Because there didn't used to be a way to distinguish which RP were for which missions in some cases where there's a lot of mission clutter, I often manually rename my RPs (things like CAP South or Tankers). That is fine but kind of tedious. In CMANO, I'd Ctr+R, rename, then copy the name I just gave it to the clipboard. Then I'd manually select the next reference point for the mission and Ctr+R to rename it, and rename it by pasting the just copied name over the original RP-1080 or whatever it was. So here is the second cool thing: In CMO, every time I hit Ctr+R the name of the RP is already selected so I can just hit Ctr+V to paste, no need to manually select the RP name first, as was usually the case in CMANO. I don't even know if any of that made sense, but it was a cool change for the way I play the game so I thought I'd than the Devs in case it was intentional.
BUT - all of that is rendered moot by cool thing #1, which is much much much much much much much cooler than cool thing #2 (which was pretty cool in its own right).