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Crash in Custom Campaign

 
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Crash in Custom Campaign - 11/19/2019 9:27:16 PM   
Michael WIldner

 

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Everything was working fine, but when I recently tried to play previously created custom campaign games, the game would hang and eventually crash whenever I click on the "Purchase" tab. Tried a hard restart of the PC, still goining on. Anyone else encounter this?
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RE: Crash in Custom Campaign - 11/20/2019 1:04:35 PM   
Hubert Cater

 

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Difficult to say, is it possible to send me your custom campaign that you are having trouble with and I could take a closer look?

Send to support@furysoftware.com and you can use WeTransfer to send a larger file if necessary. I would need the custom campaign as well as the custom campaign subfolder.

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RE: Crash in Custom Campaign - 11/20/2019 3:30:48 PM   
Michael WIldner

 

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Thanks Hubert, just sent the files via WeTransfer. The Campaign seemed to launch OK, and I could operate everything else as normal until I clicked on the "Purchase" tab. My last changes to the campaign after the last successful run, which may have caused/instigated the issue, was to change all the #DATE values in the script editor that were 9/1/1939 to match the start date of my campaign (4/28/1939). The premise was to use shortened production delays and large Initial MMP values to allow the countries to build their land/air forces from "scratch", and to give the German player the option to invade Poland anytime after June 30, 1939, but not necessarily invading/starting war automatically on 9/1/1939. The other thing I was doing in the Editor was to add/edit the lists of unit names, specifically German U-Boats, and it raised a couple questions:

1) is there a limit to the number of names in these lists?
2) how are the lists sorted? Most of them go alphanumeric, except the HQ's which seem to go by "Rating" then alpha?
3) Is there a way to specify/override the sort? It would be nice to arrange it so is would go 1st, 2nd,...9th, 10th instead of 1st, 10th, 2nd, 20th, etc.; and finally,
4) Is there a way to "import" a bulk list of names instead of having to type them in one at a time, perhaps using the Import/Export Data functions?

Update suggestion: in the editor, under Campaign / Edit Country Data / Edit Unit Build Data / Advanced window, could you add a button to "mass update" all the Minimum Production Dates en masse, like you can do for other unit build data? I found out the hard way, that when you change the start date to an earlier point in history, you have to change EVERY one of these values one at a time, for EVERY nation or you won't have them available...that probably consumed more time than any other part of my scenario building in this case. And there were a few that I missed updating, which I didn't catch until playing the game and wondering why certain units weren't available.

Sorry for the saturation bombing of questions, but I'm an old board gamer and I think this editor is THE BEST I've ever worked with for customizing games. I'm curious about the nuts & bolts of customization, I've been working on using the editor to create a scenario of the Battle of Jutland (WWI) and a Napoleonic (Battle of Eylau). I absolutely LOVE how in the editor you can limit the countries/units to just those you need, and how you can "customize" units just by tweaking their combat/data values. Well done!!

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RE: Crash in Custom Campaign - 11/21/2019 7:38:52 PM   
Hubert Cater

 

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Just a quick response before I answer the rest of the questions... I did get a chance to take a look at the campaign, thanks for this, and what it looks like is that you have over 127 names for the German subs in their build list.

As a temporary fix, try reducing the name count to under 128 and that should resolve it for you. I would suggest the same for any other name list count that exceeds 127 in your custom campaign.

Other than that this issue will be corrected on my end so that you can safely exceed 127 going forward with the next update.


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RE: Crash in Custom Campaign - 11/21/2019 8:34:41 PM   
Hubert Cater

 

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Hi Michael,

1) Right now yes, 127 as you've discovered, but the next update should allow for well beyond that up to your computer memory limit in theory.
2) Correct, it is alpha numeric except for HQs which are simply sorted by rating.
3) At the moment no
4) Unfortunately not at the moment

Good suggestion on the Minimum Production Date and I'll add that to my list.

Glad to hear you are enjoying the game and the Editor and once you finish up your mod, as it looks pretty interesting with your earlier start date, definitely feel free to share it with the community

Hubert

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RE: Crash in Custom Campaign - 11/21/2019 11:12:12 PM   
Michael WIldner

 

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Thank you Hubert!
FYI, that suggestion worked, I played around with it and discovered that it would work if I had 134 U-boats, but once I added "U-135" the mod crashed as usual, when clicking on the production tab. So 134 seems to be the "magic number" of names you can have in the list for now.
Yeah once I do some more tweaking and play testing, I'd love to share any mods I come up with. My first run with the early timeline and expanded world navies was really cool, I sort of stacked it in the Axis favor a bit. It wasn't "easy" but I was able to get a Decisive Axis victory by early 1943. The naval battles were pretty intense, more so than in the default 39 scenario. I'm also working on one starting with the Spanish Civil War.

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RE: Crash in Custom Campaign - 11/25/2019 4:17:36 PM   
Hubert Cater

 

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Sounds great!

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RE: Crash in Custom Campaign - 12/9/2019 6:24:50 PM   
Michael WIldner

 

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I've almost got my mod ready for play testing,one thing I would like to implement is an event triggered whenever one nation's capital is conquered that its surviving naval units go through a process like the French navy did in the real war, where some ships are scuttled, some go to the Allies and some to the Axis. Is there a way to implement a cycle-through all current units do do this? Because it seems like this is what happens when the "Russian Winter" strikes, that it goes through all the Axis units on the Russian Front and applies damage/supply losses. Just curious if I'm on the right track.

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RE: Crash in Custom Campaign - 12/9/2019 8:16:05 PM   
BillRunacre

 

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Hi Michael

They can only transfer to another country on their own side when they surrender, and the script type to use is the FREE UNIT one.

You should be able to find examples within the official campaigns to use as the basis for one for your own campaign.

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