The Blue Max 2D Counter and Map Mod

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IronX
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The Blue Max 2D Counter and Map Mod

Post by IronX »

The current version of the Blue Max mod is: 1.2.1

Please note that the mod has been reorganized so that users can activate individual parts of the mod to suit their preferences.

Main features of the mod include:

- Original main and splash screen art - default and two alternatives
- Two choices of original counter art - NATO and hybrid that change with research
- Map enhancements, including new borders, fronts, fort and city icons
- Numerous new WWI-era sounds

Latest update:

- UI panel and icon compatibility fix for game v.1.02.

Next update will include:

- tbc

Instructions:

1. Delete previous versions of Blue Max mod(s)

2. Download the mod HERE.

3. Unzip ALL contents of the zip file to:

C:\Users\<username>\Documents\My Games\Strategic Command WWI\Mods

NB: If there isn't one there, you need to run the game at least once or create it manually.

4. Activate the mods you want to use in Settings (Recommended: all)



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ArtDen
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RE: The Blue Max 2D Counter and Map Mod

Post by ArtDen »

0_0

WOW
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Stardog765
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RE: The Blue Max 2D Counter and Map Mod

Post by Stardog765 »

Looks super nice!

Thank you for your hard work.

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budd
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RE: The Blue Max 2D Counter and Map Mod

Post by budd »

Damn, those are nice, might just have to buy the game. Good work, sir.
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nox165
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RE: The Blue Max 2D Counter and Map Mod

Post by nox165 »

Oh wow that looks great.
ArtDen
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RE: The Blue Max 2D Counter and Map Mod

Post by ArtDen »

Just one moment. I don't think that icons for urban centers are good. It's hard to distinct them. The same for fortified cities. Plz, may be add numbers as for forts. It will be more obvious. And of course thank you for your work.
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Simulacra53
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RE: The Blue Max 2D Counter and Map Mod

Post by Simulacra53 »

Was hoping for this, thanks for your great work!
Cannot wait to get my hands on the new game and your superb mod.

[&o]
Simulacra53
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IronX
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RE: The Blue Max 2D Counter and Map Mod

Post by IronX »

Thank you all. I kind of went "over the top" with this one! Hopefully it'll enhance your Great War experience.
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Gamer1745
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RE: The Blue Max 2D Counter and Map Mod

Post by Gamer1745 »

Looks Great!

I want to use it for my videos!
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sol_invictus
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RE: The Blue Max 2D Counter and Map Mod

Post by sol_invictus »

Gorgeous!
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Rosseau
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Joined: Sun Sep 13, 2009 2:20 am

RE: The Blue Max 2D Counter and Map Mod

Post by Rosseau »

As soon as I saw the upcoming generic screenies for SC3 WW1, I thought, "I hope IronX is interested."

SC3 series has more depth, detail and overall polish than ever. Because of modders like you, they can get away with passable graphics. But the mods add so much to the game.

Thank you and others for continuing to support SC3+
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maitrebongo
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RE: The Blue Max 2D Counter and Map Mod

Post by maitrebongo »

Now, that's sure... I will buy this game.

Excellent graphics work.

Congratulations
"Impossible is not French" Napoleon Bonaparte
Delaware
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Joined: Tue Aug 06, 2013 2:51 am

RE: The Blue Max 2D Counter and Map Mod

Post by Delaware »

I would just like to add that I was interested in this game but it was way down on my buying priorities. But with this splendid graphics mod, which surpasses your SC3 WAW and WIE work, I will be purchasing.
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Juankar75
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RE: The Blue Max 2D Counter and Map Mod

Post by Juankar75 »

I already own the two previous SC3 titles, and will buy this one too. But can't wait to get this one thanks to this splendid and top quality mod.
Congrats Ironx, the style on unit imaged counters is simply awesome and very professional. Any plans to get a similar update on your mods for SC WW2 WIE and SC WAW in a future?
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IronX
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RE: The Blue Max 2D Counter and Map Mod

Post by IronX »

Thanks, guys.

No immediate plans to update the previous mods, but I won't rule it out.
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Simulacra53
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RE: The Blue Max 2D Counter and Map Mod

Post by Simulacra53 »

<cough>WarPlan!<cough>

[:D]
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Delaware
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RE: The Blue Max 2D Counter and Map Mod

Post by Delaware »

Here here! Can you do something with Warplan?
rocketman71
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RE: The Blue Max 2D Counter and Map Mod

Post by rocketman71 »

This mod looks spectacular and probably, it was the one in the Twitch stream right? Might have to get the game after all...
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Hubert Cater
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RE: The Blue Max 2D Counter and Map Mod

Post by Hubert Cater »

Yes indeed, the very same mod used in the Twitch Stream today [:)][8D]
Hanal
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RE: The Blue Max 2D Counter and Map Mod

Post by Hanal »

I really like the unit counters as they have that Worthington boardgame feel......
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