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Scenario Settings CMANO vs CMO

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Scenario Settings CMANO vs CMO - 11/17/2019 9:15:08 PM   


Posts: 274
Joined: 6/22/2010
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So, the CMANO scenario settings choices are below in the attached screenshot.

I notice that the CMO settings don't have some of these choices. There's a couple of additions, but I'm not asking about those. They're explained either in the manual or a posting somewhere. I'm checking about stuff not explicitly named in CMO...

The missing choices in CMO are:
Cargo Operations
Communications Jamming
Tactical EMP (Omnidirectional)
High-Energy Lasers (Phase 2)
Railguns + HVPs

So, does this mean the things listed in CMANO, but not listed in CMO, are all built-ins to CMO? Or is there an exclusion or two on these, and/or does CoW ownership still come into play somewhere?

The stuff I've read leads me to believe that the above items are all built-ins to CMO now, but I'd like that confirmed.


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< Message edited by mavfin -- 11/17/2019 9:43:50 PM >
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RE: Scenario Settings CMANO vs CMO - 11/18/2019 2:21:37 AM   


Posts: 71
Joined: 3/3/2019
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In one of the earlier posts posted explaining how CMO would be the development team wrote that all features that previously was available only through buying The chains of war expansion (Aircraft damage, cargo ops, lasers, comms disruption etc) now would be standard in CMO.

I haven't looked at whether you can turn them on or off though, but they should be there as communicated by Matrix Games.

(in reply to mavfin)
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RE: Scenario Settings CMANO vs CMO - 11/18/2019 2:24:09 AM   


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Joined: 1/24/2016
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The Chains of War(and later)-exclusive features from CMANO are now part of CMO. That means everything except communications jamming (which is still exclusive to the Pro line) is in there.

(in reply to mavfin)
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