Tacview FOW: I've been thinking about this ..... these are just my thoughts .... Yours may differ!
I understand wanting FOW but think we need to remember that it is not currently a feature of Tacview, so the Devs would need to work out how to make it do something it isn't designed to do.
Even if it could be implemented there is a question if how it should be implemented!
Knowing about a unit in CMO isn't just on/off.
There are various levels to what we know about it ..... Side ID, class ID etc as well as constantly changing uncertainty zones surrounding its location. All things that Tacview is not designed for or capable of showing.
For example, If a previously undetected 'not shown in Tacview' unit is detected as an unknown Bogie with a large uncertainty zone in CMO, do you want it to show you the full type of aircraft, side and correct position ... I think that would be only marginally better than what we have and many would still be unhappy.
I've not seen any suggestions on how these things should be handled, just the sort of "why didn't the Devs give us FOW" and "they need to fix this" type comments.
I think getting CMO to make Tacview do things it's not designed to do would not be easy and would no doubt eat into Dev time/resources and I have to wonder what else would get delayed!
When it comes to Dev time, what feature would you be willing to delay in order to get Tacview FOW?
Asking the Tacview Devs to assist is one option, but I doubt it would be their priority (Tacview has far more flight sim users than CMO users) and they'd need to be sure not to break things for other games that use it.
Don't misunderstand me ...... I'm not trying to be negative, as an existing Tacview user I'd love to see it have some FOW, I just don't think it's as straight forward as some are making out.
Tacview displays the information it's being fed. I would think it would be fairly low effort to just exclude any data the player can't see from the data feed.
Targets that have not been fully identified simply show as a generic platform of whatever it is (air,land,surface, sub-surface)
For contacts whose location hasn't been positively identified can either be shown where it is on the players screen, or if that's too difficult, still be shown in tacview at the 'true' location, because we don't have enough of a frame of reference in tacview for knowing the distance to really be an issue.
For good examples of how games properly handle FoW, look at Dangerous Waters, Fleet command, cold waters etc.
It's pretty straightforward, and the devs are wizards. Give them some credit
< Message edited by JOhnnyr -- 11/17/2019 7:23:40 PM >