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Land Strike Mission Generated Path Bug

 
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Land Strike Mission Generated Path Bug - 11/16/2019 1:29:02 PM   
duelok11

 

Posts: 24
Joined: 10/21/2018
Status: offline
I recently encountered a bug in which the target point sticks with the IP after several minutes in my strike mission. It will still stick with the IP after several seconds if you try to put all points in place as shown in one of my screenshots. I will also upload the screenshot of my Doctrine & ROE but all of my settings are inherited.

Screenshots:

Screenshot 1

Screenshot 2

Screenshot 3

Screenshot 4

Screenshot 5


Save Game Link:

Save Files



Attachment (1)

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Post #: 1
RE: Land Strike Mission Generated Path Bug - 11/16/2019 1:40:43 PM   
thewood1

 

Posts: 4364
Joined: 11/27/2005
Status: online
I looked at it and couldn't figure it out. But I'll say this, you have one of the best bug reports I have ever seen on these boards.

(in reply to duelok11)
Post #: 2
RE: Land Strike Mission Generated Path Bug - 11/16/2019 1:50:46 PM   
duelok11

 

Posts: 24
Joined: 10/21/2018
Status: offline

quote:

ORIGINAL: thewood1

I looked at it and couldn't figure it out. But I'll say this, you have one of the best bug reports I have ever seen on these boards.


Thank you! But what do you mean that you couldn't figure it out? Are you having trouble in reproducing the issue? There is a save 2 in my attachment that takes you to the bug itself. The save 1 is only to show that the strike route is fine in the first parts of the mission.

(in reply to thewood1)
Post #: 3
RE: Land Strike Mission Generated Path Bug - 11/16/2019 1:56:30 PM   
thewood1

 

Posts: 4364
Joined: 11/27/2005
Status: online
No, I mean I see it happening and don't know why. I see the IP shift and the flight follows it home. Don't know why it shifts. I'll play around with it a little more.

(in reply to duelok11)
Post #: 4
RE: Land Strike Mission Generated Path Bug - 11/21/2019 5:53:34 AM   
Dimitris


Posts: 11650
Joined: 7/31/2005
Status: offline
All, please have a look here: http://www.matrixgames.com/forums/fb.asp?m=4720590

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Post #: 5
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