From: Houston, TX
Let me say that this is the last thing I need to be wasting time on, but, as you know, we don’t have a permanent Matrix manager available yet, so I guess I have to assume these duties.
1. There is a bug-fix update being built. That means that the TOAW executable is finished, and Matrix is making the installation executable for it. Ralph and I don’t create that software. We have to wait for Matrix to complete it. Unfortunately, we missed the deadline window to get such things out before the holidays. So, it probably won’t be back to us for release till after the holidays. And then we’ll still have to test it out. We’ve had many false starts on the release due to many issues with the build – not just further bugs to fix, but the build is complicated by the need to handle both Matrix and Steam installations.
2. We do have concrete and ambitious plans for the expansion of TOAW. Initial elements of that have been/are being worked on as I write this.
I would love to discuss what those plans are. But there are reasons why Matrix frowns on that:
1. Discussions too far in advance cause initial excitement, that then wears off long before the release. So Matrix wants such discussions to be timed much closer to the release date.
2. Announcement of potential features far in advance of their development may leave users feeling scammed if they buy the game on anticipation of those features, only to have us determine that, in the end, those features were too hard to implement and cancel them.
It’s also very difficult to give any schedule for the dates of any updates. Certainly, if the features haven’t even been coded yet, estimating how long it will take to code them is a fool’s errand. I seriously doubt that brain surgery is more complex than what we’re trying to do. There is also the problem that no one has the full picture. Ralph isn’t looking over my shoulder, or I his. No one is monitoring the Matrix guys making the installation build either. Usually, no one is certain of the release date until that very day.