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Possible Bug: DE 302

 
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Possible Bug: DE 302 - 11/14/2019 4:47:09 PM   
sschnar1

 

Posts: 77
Score: 0
Joined: 5/17/2017
Status: offline
Version: 1.05.01
Allies: Player
Axis: AI

Question: is DE 302 triggering properly?
I get the Decision Event (302) for the USA to KEEP the French planes order.
In the two games I have played recently with this version, I have never received the two units in Chicago.

The way I read the script, VARIABLE_CONDITION, is that USA will not receive the planes until at war.

Can you please investigate.

;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; US DECISION EVENTS
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;
;REMOVE1942
; The US Receives a Bombers from French Orders
{
#NAME= DE 302 - Tactical and Medium Bombers In Chicago
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 10,50
; USA politically aligned with Allies and not surrendered
#VARIABLE_CONDITION= 115 [2] [100] [0]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
#UNIT= 31 [10] [0] [1st]
}

Thank You

Steven
Post #: 1
RE: Possible Bug: DE 302 - 11/15/2019 7:28:35 PM   
sschnar1

 

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Joined: 5/17/2017
Status: offline
On further examination maybe its the #TYPE= 0 condition.
Maybe it should be '1' as the USA is not At War when DE 302 is fires.

; #TYPE= Values range [0, 3];
; With all other fields satisfied will this be:
; 0 = Single check regardless if #TRIGGER is satisfied
; 1 = Multiple check until #TRIGGER is satisfied

; 2 = Reoccuring check until end of game
; OR
; Once the #DATE field is satisfied:
; 3 = Event fires once if all other fields are satisfied, else it will not fire. Either way, event will be removed never to be looked at again


Hope this helps

Steven

(in reply to sschnar1)
Post #: 2
RE: Possible Bug: DE 302 - 11/16/2019 6:50:21 AM   
Azhraden

 

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Hello,

I have the same problem in my last PBEM game against Sveint. (Version: 1.05.01)
I have never received the two units in Chicago nor even New-York (Manual)
I never had this problem with previous versions

Azhraden

(in reply to sschnar1)
Post #: 3
RE: Possible Bug: DE 302 - 11/18/2019 9:51:41 AM   
BillRunacre

 

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Hi

Are the units arriving once the US has joined the Allies?

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RE: Possible Bug: DE 302 - 11/18/2019 6:21:34 PM   
sschnar1

 

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I was expecting the units to arrive when USA enters the War.

They never arrived.

Steven

(in reply to sschnar1)
Post #: 5
RE: Possible Bug: DE 302 - 11/18/2019 6:44:19 PM   
BillRunacre

 

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Ok, I'll look into this further, thanks.

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Post #: 6
RE: Possible Bug: DE 302 - 11/24/2019 12:39:28 PM   
EarlyDoors

 

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Yes the planes never appear

(in reply to BillRunacre)
Post #: 7
RE: Possible Bug: DE 302 - 2/19/2020 3:41:42 AM   
sschnar1

 

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I don't think version 1.06 is working with regards to DE 302, even though the read me file says that the units should arrive immediately.

Well, they did not, so I waited til the turn after Japan entered the war an still they did not arrive.

; The US Receives a Bombers from French Orders
{
#NAME= DE 302 - Tactical and Medium Bombers In Chicago
#POPUP=
#IMAGE=
#SOUND=
#FLAG= 1
#TYPE= 0
#AI= 0
#LEVEL= 0
#GV= 1[1,100]
#LINK= 302[0]
#COUNTRY_ID= 115
#TRIGGER= 100
#PRIVATE= 0
#DISPLAY_TURN= 0
#FULL_RESEARCH= 0
#DATE= 1939/09/01
#FAILSAFE_DATE= 1948/01/01
#DESTINATION_RESOURCE= 10,50
; 1st Line - France politically aligned with Allies and surrendered
#VARIABLE_CONDITION= 40 [2] [100] [1]
; Dummy condition position (always satisfied)
#CONDITION_POSITION= 0,0 [0,0] [0,0] [0] [0]
#UNIT= 30 [10] [0] [5th]
#UNIT= 31 [10] [0] [1st]
}

Can you check into this again please.

Steven

(in reply to sschnar1)
Post #: 8
RE: Possible Bug: DE 302 - 2/19/2020 11:59:26 AM   
Hubert Cater

 

Posts: 4110
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Joined: 7/22/2013
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Hi sschnar1,

Can you confirm that this was from a fresh campaign started under v1.06 and not a continued campaign started under an earlier release?

Thanks,
Hubert

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Post #: 9
RE: Possible Bug: DE 302 - 2/19/2020 2:00:28 PM   
BillRunacre

 

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The previous setting was that the US had to have joined the Allies to receive any aircraft, whereas now that isn't necessary, it just checks for France having surrendered. But the new change will only affect any games started with the latest patch.

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Post #: 10
RE: Possible Bug: DE 302 - 2/19/2020 4:36:55 PM   
sschnar1

 

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Hi All,

Yes Hubert, this was a new game started using version 1.06

Steven

(in reply to BillRunacre)
Post #: 11
RE: Possible Bug: DE 302 - 2/19/2020 5:00:33 PM   
sschnar1

 

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Joined: 5/17/2017
Status: offline
On further investigation.....

It is NOT Decision Event 302 that is firing...
#NAME= DE 302 - USA: Keep French Aircraft Or Send Them To The UK And Canada? (AI - 100% Yes)

It is Decision Event 318 that is firing...
#NAME= DE 318 - USA: Keep French Aircraft Or Send Them To France? (AI - 100% Yes)

There is no script for Decision Event 318[0].

Steven

(in reply to sschnar1)
Post #: 12
RE: Possible Bug: DE 302 - 2/24/2020 11:41:25 PM   
Hubert Cater

 

Posts: 4110
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Joined: 7/22/2013
Status: offline
Thanks sschnar1, this should be fixed now on our end.

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Post #: 13
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