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RE: Strategic Command WWI Beta AAR - 12/2/2019 2:35:48 PM   
Kardinalinfant81

 

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Dear HvS,

I don't think, that reducing moving range oh amphib Transports would be a good solution because it wouldn't only hinder Micro landings (which are the real problem) but also big invasions with three or four corpses, an HQ and so on. These big operations should always be possible.


Why do you think, small units in every coastal town (I don't think you need one every coastal Hex to substantially restrict micro landing by detachements) would be ahistoric. I think small garissons, alarm Units build of militia, police etc. could have been in every town and resist a (weak) Landing operations (by Detachement) until better units arrive.

I even don't think, that garrisons couldn't solve the Problem. You don't Need to occupy every coastal hex, why do you think so. Of corse can a Detachement even land on a no-town-hex but it will have supply 0 in the next turn and can be blocked even by some garrisons. Maybe it is not a complete solution für Micro landings, but it would make Things at least much better.

Naval Mines: Not every mile coast in Germany whas guarded by mines, that's right, but the entente did not know the places where they where layed and the danger by mines was so big, that English ships didn't dare, to drive near to the german coast. And in the baltic sea Germany had to make a huge afford regarding russian mines in the 1917-operations. So such a solution wouldn't be extremely ahistoric, at least not for German coasts, russian coasts in the baltic sea, Italian and Austrian coasts in the Adriatic and Turkish coasts near the dardanelles.



Another solution would be to make detachements no longer transportable by amphibic transports but only normal transports (like garrisons in the ww2-games). So an invader would always have to use a full corps, which is not everywhere at every time available and much more expensive...

(in reply to HvS)
Post #: 91
RE: Strategic Command WWI Beta AAR - 12/2/2019 3:28:20 PM   
apec

 

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Why not simply making amphib transports not able to unload the same turn it arrives on the shore?
That will give the other player the possibility to react with his fleet or to operate enough forces to counter the invasion. More specifically a clear naval superiority will be a must to avoid an almost suicidal landing operation, as it was in the real life.

P.S. Dear HsV, thank you for the nice and detailed AAR. I still remember your Barbarossa AAR for SC WiE.

(in reply to Kardinalinfant81)
Post #: 92
RE: Strategic Command WWI Beta AAR - 12/2/2019 4:19:56 PM   
Sugar

 

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quote:

Why not simply making amphib transports not able to unload the same turn it arrives on the shore?


The effort to destroy a small unit is huge compared to its costs. Your way a det. could block the units from the frontier, and the costs of operating are higher than the det. itself if you send an HQ + 2 corps. This can't be right.

It´s an unrealistic situation if the game is treating towns and cities as completely empty of any troops. There alway were police and coastal guards; recruitments in training, courses for specialists, officers and ncos somewhere available. and local militias in several countries.

Horse soldiers anyone?

https://www.youtube.com/watch?v=vpsJF7ZSpq4

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Post #: 93
RE: Strategic Command WWI Beta AAR - 12/2/2019 5:30:32 PM   
apec

 

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quote:

ORIGINAL: Sugar

quote:

Why not simply making amphib transports not able to unload the same turn it arrives on the shore?


The effort to destroy a small unit is huge compared to its costs.


That is a fair point. However the cost to load a unit on amphibious transport is bigger than a regular transports, so it does not come for free and I think it well matches the cost of operating a corp near the Landing zone.

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Post #: 94
RE: Strategic Command WWI Beta AAR - 12/2/2019 6:32:07 PM   
Sugar

 

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The costs are: 75 MPPs (exactly a third of the costs of a corps) for a detachement and 98 MPPs for the amphib, without any upgrades in amphib. warfare and prod.. The costs of operating are 45 MPPs for a corps and 81 MPPs for an HQ, 171 MPPs in case of operating 2 corps and an HQ vs 173 without upgrades in infra..

If the det. manages ro capture a mine like that at Zonguldak; or Adana the damage has to be added to the calculation, 10 MPPs/Turn in case of the mine and 33 MPPs/turn in case of Adana (with the dropping of the entire Middle East from 8 to 5 supply and prod.; the det. doesn`t even have to occupy the town, disrupting the railway does the trick already). Even if you're able to destroy the det. in the first turn after operating, to fully recover it will take 3 turns after the destruction, adding 22 + 11 MPPs. And the reaction is mandatory, otherwise the det. will move on unhindered causing further damage.

If the det. manages to capture a city with a port it won't be destroyed on low supply and can be rebought for 60%.

And you'll have to keep half an army in reserve to be able to deal with those situations, which is hardly to achieve anyway.

Beside those details, it stays completely unrealistic.

Simply place fixed units witout any attacking value in all the coastal ressources. This way an invasion will take a bigger effort, but not be prevented, so it's still up to the player if he wants to go that route.


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RE: Strategic Command WWI Beta AAR - 12/2/2019 7:02:45 PM   
BillRunacre

 

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Hi everyone

I've replied to stormbringer3 in this thread about the subject of landings:

https://www.matrixgames.com/forums/tm.asp?m=4726947&mpage=1&key=�

As this thread is for the AAR it would be great if any discussion can continue there.

Thanks

Bill

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Post #: 96
RE: Strategic Command WWI Beta AAR - 12/3/2019 5:01:10 PM   
HvS


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Turn 29


24.07.1915



Turn 28 was relatively quiet, I expect something to happen in Turn 30.



It is a very slow advance, but at least it is an advance.
It needs to be prepared, but the alternative would be trading units, and I don't have the MPPs to do this.



There are not many enemy units around, so I decide to advance as well.
My first target is Gumbinnen.
Maybe I go for Kovno afterwards.
Taking Vilna would cut Grodno off from supply.



My troops beat a hole into the enemy frontline.
The AI as to react.
I still hope it will divert troops from the Caucasus where the situation is getting more and more critical.



I put a fresh corps from the building queue into the frontline.
Galicia is my biggest concern at the moment.



I am trying everything I can not to loose Trento.
If I loose too many units there, I would have to send German units to assist, and this would remove the momentum from the Western Front.



It it a big step ahead to take this town, but the AH troops fail to destroy the 1st Serbian corps.
Destroying it would leave the way to Nish completely unguarded.
So the AI can refresh it, and the way is blocked.



At the moment, the situation looks stable.
But there are so many Russian corps, I can loose a crucial unit any time.

And there is a Heavy Bomber.. not good.
This unit can put the supply of Trabzon or Erzurum to zero, and then my frontline would collapse.
I need to buy a fighter.



It will take a couple of turns, but I will destroy the detachment sooner or later.



Germany buys 3 chits in Long Range Aircraft.
I want to have increased Naval Spotting in 1916

At the end of the turn, Germany researches Shells Level 2.
AH researches Command & Control Level 1.



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Post #: 97
RE: Strategic Command WWI Beta AAR - 12/3/2019 5:15:04 PM   
HvS


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Turn 30 (AI)

31.07.1915

In the West, there were just a couple of smaller attacks.
The AI did set its focus elsewhere.



This is a surprise.. no units from other theaters, just a drawback.
Of course I have an advantage here, but this does not help in theaters where I have problems.



I did not loose a unit, but refreshing the damaged unit costs a lot of MPPs.



That happened quicker than I expected.
Not good at all.



There are a couple of units under Fog of War I did not see before.
Not quite sure what I am supposed to do down here...



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Post #: 98
RE: Strategic Command WWI Beta AAR - 12/4/2019 3:30:54 PM   
HvS


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Turn 31

07.08.1915



Fortunately I have enough MPPs to buy both corps back.



This damage is done and cannot be repaired.
AH NM is at 91%.
If it falls below 90%, all AH units receive a morale penalty.



Up to now, my tactic works well.
Just very few counterattacks, and these do not cause high losses.



I received another Heavy Artillery this turn.
This time it went to East Prussia.
I will start an attack on Gumbinnen next turn.
Kovno will follow.



It was nice to damage a Russian HQ, but two of my units are not entrenched.
I expect a counterattack.



I will loose Czernowitz sooner or later.
No way to avoid this.



This was a big step ahead.
I will attack Uzice next turn.



I decided to strike back.
This is necessary to lower the Russian offensive power.
Unfortunately the destroyed unit had supply 5, so I did not get an NM bonus.



I need to wait until the supply of the British unit it at zero.
Then I will destroy it.



Germay buys a chit Command & Control and a chit in Infantry Warfare.

At the end of the turn, Germany researchs Subs Level 1.
AH researchs Shells Level 1.



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Post #: 99
RE: Strategic Command WWI Beta AAR - 12/4/2019 3:49:27 PM   
HvS


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Turn 32 (AI)

14.08.1915



And this works without Heavy Artillery.
Once the Entente has it as well, my losses will increase.



This is what happens if I don't entrench my units.



I need to make a strategic decision here.
My plan to force the AI to divert forces from Galicia to Poland or East Prussia has not worked.
A couple of units have been disappeared, but not enough.

Bulgaria is at 85% war readiness, that might help, but it still takes time.
And starting an offense in East Prussia will help as well.
And if not, I need to operate some units from the Western Front.

The AI gives me a bit of a headache.


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Post #: 100
RE: Strategic Command WWI Beta AAR - 12/4/2019 5:01:15 PM   
The Land

 

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It'll be interesting to see what happens in Tripoli. Are the British getting any supply from the port? I'm guessing not, as you own the hex the port is actually on. Beirut would have been a more intelligent place for the AI to land I think

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Post #: 101
RE: Strategic Command WWI Beta AAR - 12/4/2019 9:53:33 PM   
Bevington

 

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I have really enjoyed following this thread and plan on purchasing the updated game. I already own almost all of the previous Strategic Command Series. Thanks so much for sharing the AAR. Does anyone know what time the game will be released tomorrow EST USA?
Regards, Bevington
(Grandson of Private Joseph Bevington, 11th Battalion, King's Liverpool Regiment, who was wounded by gassing on one the last days of the German Kaiserschlacht Offensive, 5 April 1918)

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Post #: 102
RE: Strategic Command WWI Beta AAR - 12/5/2019 1:09:08 PM   
MarechalJoffre


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quote:

ORIGINAL: HvS

I tried a closed defense line further in the west in previous tests, but lost both Trabzon and Erzurum.
And loosing these cities means you loose the Ottomans.



This seems a bit harsh and ahistorical, given that the Ottomans historically lost both cities in 1916, eventually reclaiming only in 1918 after Russia's collapse. Yet it didn't take the Empire down.

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Post #: 103
RE: Strategic Command WWI Beta AAR - 12/5/2019 2:41:32 PM   
BillRunacre

 

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quote:

ORIGINAL: MarechalJoffre


This seems a bit harsh and ahistorical, given that the Ottomans historically lost both cities in 1916, eventually reclaiming only in 1918 after Russia's collapse. Yet it didn't take the Empire down.


On their own their loss won't do this, e.g. in a PBEM game during beta I have captured them, but the Ottomans fight on, as it takes a combination of such losses to bring the Empire down.

But what it does is it brings them closer to a potential defeat, while their units will suffer a morale penalty once their NM is less than 90%.

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RE: Strategic Command WWI Beta AAR - 12/5/2019 3:22:21 PM   
HvS


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Dear The Land,

the port is occupied by the British, but blockaded by the adjacent Ottoman unit.
So it cannot deliver additional supply.
The only supply comes from Tripoli itself.. currently at 2.


Dear Bevington,

thanks for your interest.
Happy readers make happy writers.


Dear MarechalJoffre,

in one of my previous matches vs. the AI the Ottomans got overrun.. not just in East Anatolia.
The land link to Germany and AH was established to late, so the Ottomans did not receive any help.
So they were already doomed in 1916. They did not surrender, but they were no longer any help.. more a burden.



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Post #: 105
RE: Strategic Command WWI Beta AAR - 12/5/2019 5:02:26 PM   
HvS


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Turn 33

21.08.1915



I buy this corps back immediately.



This is a catastrophe... and my own fault.
I should have bought diplomacy chits earlier.
Due to this, I lost approx. 13% of my income, and I need to buy 5 diplo chits now.



The corps goes to East Prussia where it will support my attack on Kovno.



250 MPPs gone.. what a pity.
And another 65 MPPs per turn until I score a diplo hit.



I would love to reach the Somme.
Digging in behind river helps a lot.
But I need to operate the second Recon Bomber from Poland, or my units get ambushed.



I wonder how the AI will react.
At the moment, I can march to Kovno and take the city.



I expect a Russian drawback in Poland.
Going back behind the River bug seems to be a good idea.



The AI can kill any of my units.
I decide to place a fresh corps in the second line to fill gaps.



The longer it remains quiet, the better.



Unfortunately, Bulgarian war readiness does not move.
I need to get closer to Nish.
I should have bougth diplo chits as well... hindsight.



The British will bring in more forces in 1916.
Until then, I need to bring a HQ down there.
But where shall I take it from?



At the end of the turn, Germany researches Airships Level 1.
This is nice, they have Naval Spotting 3 right now.



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Post #: 106
RE: Strategic Command WWI Beta AAR - 12/5/2019 5:35:00 PM   
HvS


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Turn 34

28.08.1915



The AI is busy to establish a frontline.
My advance causes high losses and destabilizes the Entente positions.



This is an excellent move.
A frontal attack will not work, so the AI gains a lot of time.
But Grodno is exposed.. my next target.



I will try to reach the River Bug as soon as possible.
This will make my frontlines shorter and free units for other tasks.



This is getting more and more difficult.



I will get one fresh AH corps in Turn 35.
This will go to the Italian front.



The same situation here: I need to bring in units from other theaters.




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Post #: 107
RE: Strategic Command WWI Beta AAR - 12/6/2019 4:13:31 AM   
shri

 

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HvS,
How do you take Brussels in turn 1? also how do you handle that massive traffic jam in Belgium? Some help will be appreciated. Thanks.

Secondly, how to take Belgrade which is behind a river without losing too many MPP?

Third, Galicia-
I keep losing Tarnopol and Oil Fields in the 2 attempts i made so far. I will play again once i learn how to defend these.

< Message edited by shri -- 12/6/2019 4:20:28 AM >

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Post #: 108
RE: Strategic Command WWI Beta AAR - 12/6/2019 6:01:48 AM   
HvS


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Dear shri,

if there is a way to capture Brussel in Turn 1, I did not find it yet.
I just managed to destroy the defenders, but this was in the Beta version.
I haven't yet played the full version.

Taking Belgrad early in the war will cost you a lot of MPPs.. there is no way to avoid this.
You can wait until you get your Heavy Artillery, but I prefer the early version.

Also, loosing Tarnopol seems inevitable.
Sometimes I can keep the oil wells for a while, but this depends on the dice.
The only thing you can do there at the beginning is to entrench yourself and try to keep Lemberg.



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Post #: 109
RE: Strategic Command WWI Beta AAR - 12/7/2019 6:12:33 PM   
HvS


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Turn 35

04.09.1915



This will be a major problem in the long run.
No supply will let the frontline in Eastern Anatolia collapse.
I did already buy a fighter, but it be delivered in November.
It might be necessary to move the Ottoman HQ closer to Trabzon.



Greece will join the Entente next turn.
One more problem.



It will take a couple of units and many turns to destroy this partisan units.
This is worth the MPPs.



A new Ally will help.



Partisan units have minimum supply of 3 even if there is not environmental supply.
And the partisans might take Bardia next turn.



What a pity: I cannot occupy the free hex and move closer to Amiens.
Without recon, my unit would be ambushed and badly damaged.
And it would not be possible to entrench it, so occupying this hex would mean safe destruction.
This was usual in the "real" WWI, but I am not going to do this.



Taking Grodno is possible in Turn 37.
This will cut Bialystok off from the railway net, so the supply there will be lowered.
This makes it easy to take the town as well.
Then I will go for Kovno.



The Russians clearly lost the Battle of Poland.
I will try to push them back to the river until year's end.



I cannot stop the Russians here, but I can try to move back as slowly as possible.



The mines of Bor are captured by the XVII corps.
This is a catastrophe for the Serbians.
The mine did produce half of their MPPs.
So refreshing and buying back destroyed units will be very difficult from now on.



The Ottomans have received a fresh corps from the queue.
I moved a corps from the west to the east by sea transport and placed the new one in the west.
The unit has good values in morale and readiness, so it will help.



What shall I do with the two free corps?
Send one to Baghdad and the other one to the Greek front?



Still no MPPs from the Netherlands.

At the end of the turn, Germy researches Infantry Weapons 1, Trench Warfare 3 and Spying 1.


< Message edited by HvS -- 12/7/2019 6:59:35 PM >


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Post #: 110
RE: Strategic Command WWI Beta AAR - 12/7/2019 6:57:09 PM   
HvS


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Turn 36

11.09.1915



The AI is still trying to repair the damage my attacks have caused.



The AI is very good in finding the weakest point of my defenses.
A cavalry corps takes more damage and causes less own losses.



One corps gone, another two heavily damaged.
I need my complete income per turn to buy back and refresh.



Erzurum is bombed again, and the supply is down to 4.
I need to react.


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Post #: 111
RE: Strategic Command WWI Beta AAR - 12/9/2019 2:18:42 PM   
HvS


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Dear Audience,

Turn 36 was the final turn of this AAR.
I need to install a new version to test possible upcoming patches, and this new will not be compatible.
This makes me a bit sad, because I am very excited what will happen in Galicia and in the other theaters.



The situation looks fine in west, in East Prussia and in Poland.
Galicia is critical, and it might occur that I need to send some German units to aid the AH troops.
Serbia is fine a well, but I need to push forward to bring Bulgaria in the war.
I should have used diplomacy earlier.
And with Greece in the war, the Ottomans will have even more problems... not just the Russian attack in the east.

And I will miss the upcoming battle with the Royal Navy.. very sad.



The French NM is at 67%, Serbia at 74% and Russia at 65%.
AH and the Ottomans do not look good as well.

I am excited how this would have ended.
But I hope it was good fun for you readers.



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Post #: 112
RE: Strategic Command WWI Beta AAR - 12/9/2019 3:12:11 PM   
GibClaret80

 

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Looks great Russian Flag is wrong on the counters

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Post #: 113
RE: Strategic Command WWI Beta AAR - 12/9/2019 3:15:10 PM   
springel


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I enjoyed your AAR, @HvS

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Post #: 114
RE: Strategic Command WWI Beta AAR - 12/9/2019 4:52:35 PM   
John B.


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Thanks for the AAR, I really enjoyed it!

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Post #: 115
RE: Strategic Command WWI Beta AAR - 12/10/2019 4:52:21 AM   
shri

 

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Thanks HvS for the AAR and answering all those queries.
You seem to have done a bit better than Historical Germany though AH and Ottomans are nearly Historical levels.


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Post #: 116
RE: Strategic Command WWI Beta AAR - 12/10/2019 6:21:29 AM   
Cfant

 

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Thanks for the AAR, was fun to read!

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Post #: 117
RE: Strategic Command WWI Beta AAR - 12/10/2019 3:51:52 PM   
BillRunacre

 

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Thanks very much for doing the AAR, I found it fun and useful too!

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Post #: 118
RE: Strategic Command WWI Beta AAR - 12/10/2019 11:03:18 PM   
eightroomofelixir

 

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Thanks HvS for the AAR and the great strategy guide for Central Powers!
Looking forward to other AAR of the 1.0 of the game in the future.

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