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Questions about issues I have seen - 11/10/2019 10:44:39 PM   
jrwsdev69

 

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Joined: 11/10/2019
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I just bought the game the other day. I have been playing through the 1939 scenario with the latest patch as Allies and Axis and playing around with the editor. I have read through the manual and I have looked through the forum and I am not sure if what I'm seeing are bugs or something I missing to explain it.

1. Strategic Bomber that will NOT take replacements. I have a bomber unit that is 14 of 20 on strength. On the production screen I have more than enough production set aside for replacements. I set the bomber to mission only. I waited as all other units that start the game for the Brits at lower strength gained replacements. This bomber still would not take them. I clicked to take priority and it is the only unit on priority for replacements. Still 14 of 20. I noticed that the mission only was full support again. I didn't change it back so that might be a bug in itself. So I put it back to mission only and flew it to Belfast in hopes that it would not fly missions or getting attacked if that was keeping it from taking replacements. The next turn it was back to full support and still no replacements. I change it back to mission only and it randomly changes modes on me as the turns go by and it has yet to take a replacement. The combat logs does not show it is flying missions. I used truck supply to get it's effectiveness up but it doesn't help. What am I missing on getting this unit to take replacements? Most other units do while I have noticed the malta garrison doesn't but I chalked that up to being isolated in the med and random air attacks by AI. This one air unit is perplexing though as it's stationed in the British Isles, has plenty of supply and units next to it will get replacements.

2. Convey button. I save my game and exit and the button is not lit up as there is nothing outstanding needing my attention. I load the save game later and it is lit up. I click the button and nothing needs attention. I run a turn. It is still lit up. I can't find anything needing attention. I take escorts away from various routes and add them back and sometimes the button resets and sometimes it doesn't. Then if I finally get something on the screen that does need attention and I handle it the button resets. But if I save the game and exit when I reload the button is back to lit up with nothing to do. Am I missing something?

3. Naval Movement. Maybe I missing the rule as it pertains to naval stacks. I have a port with naval units in it. They have not moved. I have a naval unit at sea. It uses it's last operation point to move to the port. It now has 0. When I now click the port the stack has zero Operation Points as a stack which makes sense. It goes by the lowest available. BUT if I unclick the unit that did the moving leaving JUST all the units that haven't moved as the stack they still have 0 points and can't move. Is this an intentional rule? Once one group joins up with others the stack is set to the lowest and even if they never moved out of port these ships are stuck also until the next turn?

< Message edited by jrwsdev69 -- 11/10/2019 10:56:26 PM >
Post #: 1
RE: Questions about issues I have seen - 11/11/2019 12:26:36 AM   
AlvaroSousa


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Joined: 7/29/2013
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#1 If your air unit is priority and no one else it it will restore. If you have other units on priority they will have precedence according to the repair chart on page 37. I just tested where I bombed a location and put only my strat bomber on priority giving repairs all of my PP. It got repaired. Priority is used on very few units. The computer will go down the list on page 37 and automatically give units next to an enemy reinforcements 1st, then back units of that order.

#2 There is a minor country bug with escorts that werent transfered to the major power. That will be resolved in this weeks update.

#3 There is a bug for naval opt pts undo. It will be fixed this next update on monday. As for fleets moving you have to be mindful of not moving a fleet into a port of fleets with operation points because it will take the lower of the two. Someone already pointed this out and didn't like it. The alternative is far more frustrating and confusing for players. I already tested it. If I give individual ships operation points it will be very difficult for a player to manage and I can't keep a visual record of it on the fleet counter. It is easier to lean how to plan your moves ahead of time than to have to not plan and micromanage everything not knowing what has what unless you look in the fleet.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to jrwsdev69)
Post #: 2
RE: Questions about issues I have seen - 11/11/2019 2:07:52 AM   
jrwsdev69

 

Posts: 8
Joined: 11/10/2019
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Thanks for the answers. 2 and 3 seem to be clear cut. As for 1. If I have production set aside and the bomber unit is on priority and no other unit is and it has not gotten replacements in over a year game time I'm guessing it is bugged. I will keep an eye on it and see if it does it anymore. If you tested it and it worked then I just must have a bugged unit. Maybe it isn't a wide scale problem.

(in reply to AlvaroSousa)
Post #: 3
RE: Questions about issues I have seen - 11/11/2019 3:22:57 AM   
AlvaroSousa


Posts: 6280
Joined: 7/29/2013
Status: offline
Send me the save game file I will PM you.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to jrwsdev69)
Post #: 4
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