From: Somewhere deep in appalachian valley in PA
Some time ago I wrote about various mission types and goals.
While I was thinking about this issue, some idea came to my mind. I think this might be discussed before, but just in case I repeat again.
Would it be possible to change the way of setting deployment zone & recon zone as tile-based methods? Just like the same way to designate no-go zones, destruction zones and etc. I remember Close Combat map editor was in this method, enabling players to set up deployment zone by designating which tiles are deployment zone for which faction. Since this is related with core of the game engine, I guess it wouldn't be easy, but I guess it should be worth to invest time and effort.
Allowing this will enables designers to set deployment zone in any place on the map, not the current method based on direction of west/east/north/south. If this is possible, players can design so many various situations with better freedom. For example, player can make scenario of rescue of surrounded ally forces, or hunt down mission of the deeply infiltrated SF team. If designer place VPs in proper locations to guide AI, such scenarios would be enough enjoyable with current AI. Plus, additional features like fixing AI units for scenario design would make this feature much better.
< Message edited by exsonic01 -- 11/8/2019 6:17:11 PM >