One of the things that I felt could really boost immersion is better sound effects (and not just better, but more, including ambient sounds)
For example, if I have a ship/aircraft/sub/missile/torpedo selected, it should have some slight ambient noise associated with it, that plays for as long as I have it selected - (most other naval games do this, fleet command, sub command, dangerous waters, cold waters, etc).
A sound should pop when a decoy in fired, or when other events pop.
Any notes on the sound design in CMO? I know this has been brought up many times, but nothing was ever really improved.
With Tacview support, the addition of traditional game sound design would really tie everything together.
< Message edited by JOhnnyr -- 11/8/2019 12:01:50 AM >