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Has the sound design been improved in CMO?

 
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Has the sound design been improved in CMO? - 11/7/2019 11:22:19 PM   
JOhnnyr

 

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One of the things that I felt could really boost immersion is better sound effects (and not just better, but more, including ambient sounds)

For example, if I have a ship/aircraft/sub/missile/torpedo selected, it should have some slight ambient noise associated with it, that plays for as long as I have it selected - (most other naval games do this, fleet command, sub command, dangerous waters, cold waters, etc).

A sound should pop when a decoy in fired, or when other events pop.

Any notes on the sound design in CMO? I know this has been brought up many times, but nothing was ever really improved.

With Tacview support, the addition of traditional game sound design would really tie everything together.

Thanks!

< Message edited by JOhnnyr -- 11/8/2019 12:01:50 AM >
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RE: Has the sound design been improved in CMO? - 11/8/2019 1:35:40 AM   
DavidRob0


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Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units

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RE: Has the sound design been improved in CMO? - 11/8/2019 2:19:47 AM   
JOhnnyr

 

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quote:

ORIGINAL: DavidRob0

Not a bad idea for a game. But CMANO currently has the option of being played as either a game or with the appearance of a simulation - it certainly has the realism built in.
If you're conducting the battle sitting in CIC or in a command centre ashore you won't hear much - if anything at all.
So for CMO, perhaps the sounds could be available as an option for the player(s) to choose how they want to use the sim, along with NTDS-type icons or unit silhouettes to represent the units


I guess I can only speak for myself, but I play CMANO because it's a game, and I would suspect that's the case for the majority of players, given how much popularity putting it on steam brought. A little more effort put into the "game" part of CMO would go a very long way in boosting it's popularity, as well as it's enjoyment.

< Message edited by JOhnnyr -- 11/8/2019 2:22:10 AM >

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RE: Has the sound design been improved in CMO? - 11/8/2019 4:26:47 AM   
ProdigyofMilitaryPride

 

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Maybe putting new sound effects up on the Steam Workshop could be a possibility?

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RE: Has the sound design been improved in CMO? - 11/8/2019 4:31:59 AM   
Dimitris


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There are more and better sound effects.

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RE: Has the sound design been improved in CMO? - 11/8/2019 4:49:48 AM   
ProdigyofMilitaryPride

 

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Good to know, Dimitris, thanks!

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RE: Has the sound design been improved in CMO? - 11/8/2019 8:51:04 AM   
britten

 

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Excellent, sounds are important for the immersion effect of every game.

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RE: Has the sound design been improved in CMO? - 11/8/2019 2:22:15 PM   
JOhnnyr

 

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quote:

ORIGINAL: Dimitris

There are more and better sound effects.


Thank you!

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RE: Has the sound design been improved in CMO? - 11/9/2019 8:08:11 PM   
ProdigyofMilitaryPride

 

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Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!

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RE: Has the sound design been improved in CMO? - 11/9/2019 8:20:53 PM   
1nutworld

 

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quote:

ORIGINAL: ProdigyofMilitaryPride

Saw Kushan's stream, the sound effects got a HUGE overhaul! Hooyah!


Very much so! Thanks DEV Team!!

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