Hmmm, there are problems, but it’s not a Fite2 problem. And they are not easy to solve.
Kristian did sink the 2 battleships in the Baltic fleet using stukaes and Tirpitz shot the rest in the same game turn, in our test game. He did say it did cost him quite a few planes. But again, there is no more Baltic fleet, so might be worth it.
Point being, you just keep hitting them. So, no, it’s not impossible, its not even close to impossible it’s just not as easy as Lobster like. 😉 And indeed, I feel the same way.
However, remember that the Soviet fleet, were not wiped out, even though it was frequently bombed historically. It should not be easy.
It’s a problem when you design aircraft, if you add antishipping to them, the instantly kill all ships (they get 120 in antishipping, if you click antishipping) This means that 1 stuka formation will sink all ships in the Baltic fleet in 1 turn, still having time for a smoke afterwards.
Seeing that most ships survived the war, or long into the war, we did the most realistic and most historical approach to the issue, that was possible in TOAW engine.
It would however have been nice to have the ability to module the antishipping of aircrafts. If anyone have ideas on how to change this equipment parameter, I am all ears.
I agree with Lobster, on that point, a little more antishipping to stukas would be nice, and I have no idea on how to simulate mines. Again, I am all ears for ideas on the issue.
Indeed, one thing that would be nice, that I have talked about frequently, is if Railroad artillery actually could hit ships. The German RR Art could then finish the Baltic fleet, if it came out to sea. Making it rather historically. So again i agree with Lobster on TOAW needing a fix on this issue
< Message edited by docgaun -- 11/7/2019 1:47:54 PM >