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Game play information. - 11/5/2019 9:56:25 PM   
tyronec


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So the manual is good, easy to read and explains the basics well.

There is a lot more information about what is under the hood in this forum and in the Dev Diaries. Lots of posts here with valuable tips and information.

Would it be possible to collating stuff as it comes out so these posts don't get lost for new players. Often there is so mush in a thread and just a couple of lines by Alvaro that is worth keeping. Even something like starting with the Dev Diaries and adding those useful bits as they come out.
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RE: Game play information. - 11/5/2019 11:36:23 PM   
Alvaro Sousa


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Joined: 7/29/2013
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Well I am trying not to give away strategy and I want players to discover it. Is that what you mean?

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(in reply to tyronec)
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RE: Game play information. - 11/6/2019 9:30:45 AM   
tyronec


Posts: 2573
Joined: 8/7/2015
From: Portaferry, N. Ireland
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No, am not looking for a strategy guide.

It is the technical stuff that you are answering to peoples questions, like this one for example. I didn't really begin to understand how to use fleets until this thread:

quote:

You can place a fleet where ever you like at sea. It just can't stay out there forever unless you expend oilers to replenish it's supplies. But it still doesn't automatically intercept. Keeping a fleet near a potential hotspot is important. Because then you can move once and attack on your turn. So it is prudent if the British player keeps fleets in Canada, Gibraltar, and England to engage raiders.

Bad situation means that if Auto-intercept is allowed it will be very easy for a player to destroy a fleet. One can simple put 10 air counters in an area move 1 crappy naval unit which gets intercepted automatically. Now the air can wipe out the fleet. This doesn't even include how do you set it? What are the limitations? How large is the intercept force? What's its composition? Now you are complicating the game quite a bit.

So if you want to attack the enemy simply set up fleets within a 1 move range of important areas and move them on your turn

(in reply to Alvaro Sousa)
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RE: Game play information. - 11/6/2019 2:16:16 PM   
Alvaro Sousa


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This is pre-release.

Now we do have air and naval interception. It is in the manual.

I am adding and modifying sections with the manual. We do game manual updates rarely because it takes a lot of work to layout the pages.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to tyronec)
Post #: 4
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