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Dug-in vs Fortified

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Dug-in vs Fortified - 11/5/2019 9:44:13 AM   

Posts: 399
Joined: 3/29/2004
From: Sarajevo, Bosnia and Herzegovina
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During scenario creation we may choose following options for Defence: None, Dug-in, Fortified, Dug-in+Fortified. What is difference between Dug-In and Fortified? For example, for Dug-in option we can clearly see earthwork and sandboxes around units and vehicles. However, if I choose Fortified or Dug-in+Fortified, there is no graphical representation of improved defensive positions or anything similar on a terrain during gameplay.

< Message edited by Emx77 -- 11/5/2019 9:46:40 AM >
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RE: Dug-in vs Fortified - 11/5/2019 11:24:32 AM   


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Joined: 7/13/2014
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I agree with you that the current version cannot find the figure of the trench and the figure of the fortification is too monotonous. I hope the future version can be improved.

(in reply to Emx77)
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RE: Dug-in vs Fortified - 11/5/2019 5:44:28 PM   


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Joined: 12/23/2016
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As I understand it, dug-in is the units having individual protection and fortified allows you to place tank traps etc

(in reply to woos1981)
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RE: Dug-in vs Fortified - 11/5/2019 6:02:44 PM   


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Joined: 7/26/2016
From: Somewhere deep in appalachian valley in PA
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Dug-in and fortification option are only possible for defending faction.

Dug-in: Allows units to start from earthwork and sandboxes around itself.
Fortification: Allows defending faction to purchase obstacles (mine field, AT obstacles, wires, pillbox) from purchase screen. From purchase screen, check a button beside artillery button, you could find obstacle button.
Dug-in + Fortification: Allow both

Note that Dug-in option does NOT allow to purchase obstacles.

< Message edited by exsonic01 -- 11/5/2019 6:09:47 PM >

(in reply to blaa)
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