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Problems - 11/3/2019 7:55:33 AM   
Perturabo


Posts: 2543
Joined: 11/17/2007
Status: offline
1. I noticed that in latest version the AI tends to place mortars forward.

2. Icons of undetected units destroyed by indirect fire don't show up in AAR.

3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.

< Message edited by Perturabo -- 11/3/2019 7:56:57 AM >


_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.
Post #: 1
RE: Problems - 11/4/2019 1:37:13 AM   
Veitikka


Posts: 1203
Joined: 6/25/2007
From: Finland
Status: online

quote:

ORIGINAL: Perturabo

1. I noticed that in latest version the AI tends to place mortars forward.


I don't know what's the previous build you tried, but I don't recall any recent engine changes regarding this...

quote:



2. Icons of undetected units destroyed by indirect fire don't show up in AAR.


I remember this, but I don't remember the exact reason for why it was implemented like that.

quote:



3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.


Yes, I'm quite sure that in the future it will be possible to replace terrain graphics in Workshop mods, however I think it's quite awkward if a terrain graphics mod should include the database files (and scenarios). This needs some more thought.


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(in reply to Perturabo)
Post #: 2
RE: Problems - 11/5/2019 8:03:40 PM   
Perturabo


Posts: 2543
Joined: 11/17/2007
Status: offline

quote:

ORIGINAL: Veitikka


quote:

ORIGINAL: Perturabo

1. I noticed that in latest version the AI tends to place mortars forward.


I don't know what's the previous build you tried, but I don't recall any recent engine changes regarding this...

Saw it for the first time in the recent beta and now again in the current Steam version.

quote:

ORIGINAL: Veitikka


quote:

ORIGINAL: Perturabo

quote:



2. Icons of undetected units destroyed by indirect fire don't show up in AAR.


I remember this, but I don't remember the exact reason for why it was implemented like that.

Could be something from the hidden units in AAR mode?

quote:

ORIGINAL: Veitikka

quote:



3. Problems with adding graphics to mod. IMO all mods graphics should be in the databases/modname/graphics/ folder.

4. It should be possible to have resources.xml file that overrides some resources for the mod so that it would be possible to add custom map graphics or tracers or default units. If infantry is in different scale/style than default, it becomes all messed up without custom graphics.


Yes, I'm quite sure that in the future it will be possible to replace terrain graphics in Workshop mods, however I think it's quite awkward if a terrain graphics mod should include the database files (and scenarios). This needs some more thought.

Any chances all unit graphics (unidentified units) could be moved to resources_custom.xml for now?

_____________________________

People shouldn't ask themselves why schools get shoot up.
They should ask themselves why people who finish schools burned out due to mobbing aren't receiving high enough compensations to not seek vengeance.

(in reply to Veitikka)
Post #: 3
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