Iīm a bit torn on the game atm, I love the graphics (seriously!) and sound, the mission generator is incredible and I love the setting.
However, here are some things that hinder my enjoyment of the game- really interested how others perceive this! Itīs gonna be slightly long though.
- The command delay for some actions is too high. 60 seconds to rotate an individual unit is too much.
Let me give you an example:
My troop transport is killed by a vehicle from the south. My infantry faces the north. Now I have to wait sixty seconds for them just to rotate to face the vehicle that just blew up their transport. Thatīs silly.
My infantrymen have their sights on an enemy tank. They are on an plowed field. The tank drives past them and disappears into the fog of war. They make no attempt to face the tank to keep it in their line of sight. So the tank disappears and I have to wait sixty seconds until I can turn them. Maddening!
Honestly infantry has heads that they can turn. Their view radius should if not 360 degrees be 270 at least. There is no way that it should take that long for them to rotate and they should rotate towards an enemy they are combating on their own, not just by command.
Rotating units should be a free action without delay imo. Thatīs smth units would really do on their own mostly. If the AI fails then the player has to be able to correct it.
- The punishment for giving individual commands AND the fact that you have to manually regroup after each individual command.
So first of all, this game is big on LOS. I get that we have formations, but when ordering a large group of vehicles some will always end up in unfavourable positions, and the game actively punishes you to try and correct this, which I just donīt get. It really takes away from the tactical gameplay. No, that tank should not stand there on the street, it should drive behind the house and hide there. Thatīs something the tank commander would directly tell the unit, why does it take 60 seconds for small corrections like this. Then they arrive behind the house and are in the correct position, but face the wrong way Aaand another 60 seconds just to rotate.
Movement and rotate orders should be the same. Every movement order should have two steps:
Step 1: Chose the destination.
Step 2: Chose the rotation the units will assume after arriving there.
Thatīs quick and fluid.
Small corrections should come free. Could be that in a certain radius around the unit (or the last move order!), you can tell them to reposition or rotate for free. Assuming that this would be stuff that their squad commander would directly order them to do, not wait for some radio msg from HQ.
The big scale stuff like "go from x to y" is totally fine with the command delay, but smaller corrections that units would normally make themselves without any radio commands simply take too long. It is infuriating to have a vehicle drive by one of your units and disappear into the fog of war, and then having to wait 60 seconds just to rotate the unit that clearly just saw the vehicle drive by. Another option: The further away your goal is, the higher the command delay. Order tanks from town a to town b, large command delay. Order them to drive 50 metres ahead or rotate, very small delay.
Anyway, those issues really take away from the game for me Which is sad cause again, I love so much about it.
< Message edited by blaa -- 11/2/2019 11:06:50 PM >