From: Somewhere deep in appalachian valley in PA
"Shoot and scoop" has been suggested several times before, I suggested during closed beta and others suggested too.
As far as I remember, devs mentioned several reasons why they didn't put shoot and scoop. To begin with, devs of this game value AI-player balance really seriously. Anything player do should be able to be performed by AI and any action should be easily programmable by coders or moders. (AI-player balance issue is one of the reason why area fire is not introduced in this game) Check this answer from dev: http://www.matrixgames.com/forums/fb.asp?m=4641909
1) It is hard to write a code exactly when and where AI order AI's units to perform shoot and scoop, and how much reverse and where to reverse? Player knows when and where might be the best moment and timing for shoot and scoop, but writing a condition for AI to follow human player using if-loop and for-loop looks not easy. As far as I know, combat mission AI and SB pro AI is not perfect as well. I can't recall AI really performed shoot and scoop maneuver against me.
2) Some tanks, especially T-72 series, has very poor reverse speed of 4km/h. In this case shoot and scoop wouldn't be useful neither tactical. For T-72 and T-80, it would be better to just stay still or forward.
3) Currently, the best way to try similar thing is finish your waypoint with scout command. Scout command will make your unit launches smoke and reverse. But I don't like the idea of using smoke during scout command so I usually don't use scout command for shoot and scoop alternative.
As an ex-army (not US army though) and as an avid SB Pro / CMBS player, I wish to see shoot and scoop too. And I still think this might be possible in this game, by slightly tweaking scout command. Or, introduce "shoot and scoop defend" command, basically same command with defend command but reverse after 2~3 shots. Any other idea would be good too.