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1.0.5beta: noticed issues

 
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1.0.5beta: noticed issues - 11/1/2019 6:34:48 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
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First of all, thanks for 1.0.5! The game is much more playable with these fixes!

What I noticed after playing three maps:
- soldiers are still rotating, sometimes "enemy spotted"/"firing" alternating rapidly
- in some situations, mortars are not firing
- in some situations, .30 cal has status firing, but is actually not (no path?): no tracer rounds seen, ammo doesn't decrease
- .30 HMG: gunner is dead or fled - why is nobody else manning the HMG? (no screenshot, no savegame)

I try to attach screenshots and save games.

< Message edited by catweasel -- 11/1/2019 8:39:49 PM >
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RE: 1.0.5beta: noticed issues - 11/1/2019 6:36:29 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
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Save game, rotating units

Attachment (1)

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RE: 1.0.5beta: noticed issues - 11/1/2019 6:39:28 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
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rotating units, screen shot




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RE: 1.0.5beta: noticed issues - 11/1/2019 6:40:06 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
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mortar not firing, save game

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RE: 1.0.5beta: noticed issues - 11/1/2019 6:40:32 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
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mortar not firing, screen shot




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RE: 1.0.5beta: noticed issues - 11/1/2019 6:41:43 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
.30 not firing, save game

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Post #: 6
RE: 1.0.5beta: noticed issues - 11/1/2019 6:42:11 PM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
.30 not firing, screenshot




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RE: 1.0.5beta: noticed issues - 11/1/2019 8:21:22 PM   
PipFromSlitherine

 

Posts: 1398
Joined: 6/23/2010
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Thanks for all the saves - they are incredibly useful. We will take a look and hopefully kill off these bugs.

Cheers

Pip


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RE: 1.0.5beta: noticed issues - 11/1/2019 11:00:12 PM   
GrdAdmiral

 

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Joined: 5/12/2018
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Patch notes please?

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Post #: 9
RE: 1.0.5beta: noticed issues - 11/2/2019 8:57:33 AM   
catweasel

 

Posts: 61
Joined: 11/26/2013
Status: offline
They are posted in the discussion forum on steam:

Version 1.0.5
• "Direct Connection" added to Multiplayer settings dialog when two players have established a direct connection.
• Added floating notification icons for vehicle damage, tracked, and gun knocked out.
• Hand to hand combat attacks always hit and are resolved immediately.
• Replacements for your main force (if any are available) will be allocated before a Prepared Attack.
• Damaged vehicles in your main force have a chance to be repaired before a Prepared Attack.
• Nightly replacements now occur even if you fight a night battle. Replacements arrive after the night battle.
• Support units receive their correct chance for repairs and replacements overnight.
• Low morale soldiers regain morale more quickly when force cohesion is fair or good.
• High morale soldiers may lose some morale when force cohesion is low.
• Next soldier in chain of command is assigned when a unit leader is lost even if the unit is not disbanded.
• Units now report 'We don't have smoke' and voice cue 'No Ammo' after expending all smoke ammunition.
• Indirect fire weapons (mortars) now evaluate vehicle kill chance based on top armor.
• Illumination support becomes available again 10 minutes after last use with up to 3 uses per battle.
• Dead soldiers now show correct animation after you load an in-battle saved game.
• Fire support UI now re-enables correctly after you load an in-battle saved game where support was available.
• Enemy models no longer visible if you load an in-battle saved game that was saved during deployment.
• Soldiers under attack from tanks firing HE no longer suffer stress for both the tank attack and the HE attack.
• Increased stress threshold required for a Berserk/Heroic coping check, making both more rare.
• Djebel Keddab Defense battle no longer shows on the Planning/Debrief screens unless you choose that route.
• Ground clutter rendering efficiency improved.
• Game memory use improved.

(in reply to GrdAdmiral)
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