Like you said, in the end itīs no different then other sims out there. As I stated above, and to add up, if you have 10 paid for airframes in DCS, among maps too, your in the 1k price range. Most would not buy them at once because they might have a heart attack just thinking there spending 1k on pixels, but do buy them sparsely as it seems it dosenīt hurt that much. But to the point here, the fact is that one can spend alot on a sim without really a notice of the amount at first hand. Better not evem let the wife know!
I for one as many others who love flight sims and/or aviation on a budget so to say (simulation), have spent way to much dinero on such a hobby. FSX with all the addons you can manage, then a move to Prepar3d, then another move to Prepar3d 64bit, then X-Plane 11 to try also with some addons. Some of us could have bought a new car! But thatīs how some hobbys are, and if you add up all spent, you will be in for a surprise. RC Model be it in any form, = $$$, Train set be it any scale = $$$, WARGAME boardgame colletion = $$$, and I can just go on with these as examples
But people seem to like to focus on Star Citizen because the man knows how to make money
At present SC offers:
- Seemless space to planet transition.
- Whole planet exploration. (and not just a 3d conture like Evochron Mercenary)
- Space and land combat via 1st person FPS and/or onboard ship. Including land units.
- Ship and vehicle multicrew.
- On planet farming.
- Circa 250 missions of various types (although some are just variants)
- Role playing. (cargo hauler, bounty hunter, space expolration, maintainance etc)
- Online clan (org.) gameplay. (do what you want with some friends)
All these things just being a "alpha". Not bad really if you compare it to some well know MMO like Squad or Insurgency were all you can do is FPS and some multicrew in some cases.
Anyhoos, just my opinion and wont bring this up again. I just happen to have a different prespective thatīs all