Divisions with ZoC won't cut it.
As it is now, screw what they said the beta testers and remove the partisan all together.
Even if 2 rails a turn are repaired, 4-6 rails a turn are destroyed. (or so happened in my games)
At that rate, by '42 supply will be a nightmare everywhere.
Just remove the partisans and be done with.
Alas there is only -1- game that got partisans straight, and that is a tabletop game.
How do they work there? They appear in -non clear terrain- and not in ZoC, and have a 3 hex range to hit (These are the cells - cannot be removed, or anything unless by the play of some options, won't enter there).
The 'Partisan' side player does not know what that partisan cell will do, it's an incognita. Once they decide to fire the partisan attack the counter is flipped to the other side, and it can vary from a 'no effect' to 'out of supply' (it puts -1- unit out of supply, just imagine, the depot of that division was blown up), it can damage one air unit (damage in that game means the next turn the air unit is simply repaired instead of flying, think here the partisan 'eats' 1 action of the 2 of 1 air unit, it can hit a rail - it does not destroy the rail, it eats rail / strategic movement instead, for a game like Warplan is pratically subtract 10 or 20 from your total allotment of rail traffic for the turn)
The basic partisans are like 50% no effect and then a mix of other effects that I just listed a few of, of about 8-10 effects they may have.
The Partisan Player can select options, once per year, to add another batch of Partisans in the cup where they're fished at random, 1 per turn. (Soviet and West are two separate entities, so 2 total if so), which have better outcomes (pratically it shrinks the chance of the partisan cell to have no effect). - Given to play these options has a cost.
Now that is an elegant and functioning way to handle partisan. The Soviets / West won't know if that partisan will have an effect, and when it has effect, it's a nuisance. (In that game the out of supply status simply implies halved attack value, a unit does not begin to melt away and so forth, that's called being isolated).
The options mirror efforts to fuel / equip partisan in the style of the West to Tito. Later on Partisan can also get to be fighting units (But you need to select options for, and options in comparison are better attack, more plane production, offensive in the mud, name this or that general with special bonuses, etc - so to boost partisans a player has to sacrifice something else). Being an option repeatable yearly it means also that in '43 partisans will be more efficient than '41.
But partisans can even be many, but in the end of the day they stand no chance against trained troops.
< Message edited by Cohen_slith -- 10/28/2019 12:38:37 AM >