Will there be a manual regarding the editor?
I'm starting to fiddle around with the editor. It appears to be quite powerful.
Some off the top of my head questions....
Can new unit types be created? For example, can I create an entirely new unit such as an artillery corps/division? Not talking about replacing an existing one, I mean a totally new unit type.
Are there limits to the number of units?
Is there a cap to the map size?
hypothetically, for example, let's say I wanted to rebuild Warplan at the division level. I would need to perhaps double or triple the size of the map and obviously create an enormous number of units. Would that break it?
Also, and just want to confirm what I think I'm seeing regarding unit breakdown...when a corps breaks down into divisions, it simply grabs the name of the next available division from the list. The broken down division has no tie whatsoever to the corps it came from, conversely putting the same previously broken down divisions back into a corps will most likely result in an entirely new Corps name, having lost any association to any previous name. Hard to explain, here's a made up example:
Let's say I take German 10th Corps and break it down into 3 divisions: named in sequence, 171st, 17th, and 201S divisions.
If I immediately reform them, the Corps will now be named 6VS Corps. 10th Corps is gone or I guess the name becomes available again for future builds.
Now, I go to a totally different corps, let's say German 20th Corps or whatever, and I break it down. Once again, as the names are available, the units will be 171st, 17th, and 201S. Then I immediately reform that corps and it becomes 7VS.
See that. Not a problem in a way that impacts game play but, there are more than a few of us OOB/MTOE junkies who will go crazy over this type of stuff.--Volksturm Corps being created in 1939 will send some of the more sensitive wargamers into a tailspin.
Any way around this?
For the record, the game works fine as is. In fact, I found the broken down divisions to be more of a nuisance than anything. But as I get into the editor I want to see where the limits will be.