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General map question - 10/25/2019 5:39:01 PM   
GenSlack

 

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Why are so many cities, ports, etc. unlabeled on the map? This must be intentional. Thanks!
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RE: General map question - 10/25/2019 6:00:01 PM   
Essro

 

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Keeps the map neat and clean I suppose. If you hover over the hex it does give city names however in the lower left panel.


(in reply to GenSlack)
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RE: General map question - 10/25/2019 6:59:52 PM   
Alvaro Sousa


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If the map was filled you would be like WOW too many names! I tried to find a balance.

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(in reply to Essro)
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RE: General map question - 10/25/2019 8:30:02 PM   
Montbrun


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I make maps for a living - the map definitely needs a pass-over.

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RE: General map question - 10/25/2019 8:36:15 PM   
Worg64

 

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quote:

ORIGINAL: Montbrun

I make maps for a living - the map definitely needs a pass-over.


I find the map fine. Clear and easy to read. Maybe some minor issues but nothing that cant be changed over time.

"Montbrun" You saying the map need a pass over might be just because you are working with maps.
I would suggest you instead of just saying it need a pass over instead told what needed to be done from your perspective as a map maker. Then "Alvaro Sousa" could change the things he would agree with.

(in reply to Montbrun)
Post #: 5
RE: General map question - 10/25/2019 8:40:38 PM   
Montbrun


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I'm not being critical, at all. I don't know anything about coding, much less creating a game with a competent AI.

Spain looks kind of wonky, the projection is a little bit strange, and there are several hexes that names need to be reviewed.

That's all.

Brad

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Post #: 6
RE: General map question - 10/25/2019 8:49:06 PM   
OxfordGuy3


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quote:

ORIGINAL: Worg64


quote:

ORIGINAL: Montbrun

I make maps for a living - the map definitely needs a pass-over.


I find the map fine. Clear and easy to read. Maybe some minor issues but nothing that cant be changed over time.

"Montbrun" You saying the map need a pass over might be just because you are working with maps.
I would suggest you instead of just saying it need a pass over instead told what needed to be done from your perspective as a map maker. Then "Alvaro Sousa" could change the things he would agree with.


I don't mind the Peter's Projection, but the UK map I find very off, in particular the location on Manchester (way too far south - it should be north of Liverpool) and Birmingham (too far west), and rail links are a bit strange (though partially because of the off city placement). Also very surprised not to see Bristol on the map - after London, it's the second largest city on south England, but I think Alvaro is on improving the UK city placements! The UK map is better modeled in SC3 (though I'm preferring the Warplan gameplay)

< Message edited by OxfordGuy3 -- 10/25/2019 8:50:12 PM >

(in reply to Worg64)
Post #: 7
RE: General map question - 10/25/2019 8:57:02 PM   
Alvaro Sousa


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Is there any locations that are incorrect feel free to post them in a post I'll be happy to change them on the map I will double-check them of course

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Games worked on

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Designer of the Strategic Command 3 products
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(in reply to OxfordGuy3)
Post #: 8
RE: General map question - 10/25/2019 10:04:24 PM   
Montbrun


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From: Raleigh, NC, USA
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Maybe we need to make a Map Sticky?

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(in reply to Alvaro Sousa)
Post #: 9
RE: General map question - 10/26/2019 1:06:41 AM   
Lascar


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quote:

ORIGINAL: Montbrun

Maybe we need to make a Map Sticky?

Good suggestion.

(in reply to Montbrun)
Post #: 10
RE: General map question - 10/26/2019 1:42:29 AM   
Fintilgin

 

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The map projection is... challenging, and the USA is last priority for changes, but as a New Englander... um....

Well, here's my suggestion for a couple tweaks:

(possibly move Boston one hex south too?)

EDIT: I might lose the rail corridor across northern Maine coming from Quebec.

< Message edited by Fintilgin -- 10/26/2019 1:45:46 AM >

(in reply to Lascar)
Post #: 11
RE: General map question - 10/26/2019 2:15:18 AM   
Alvaro Sousa


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It's a Peter's map projection but I can see where some areas can be improved. Thanks.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Fintilgin)
Post #: 12
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