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HQ's - 10/25/2019 9:54:59 AM   
tucsonbandit

 

Posts: 5
Joined: 2/15/2007
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There seem to be some abilities that HQ's have that I can not find any description of in the manual or tutorials.

Namely, what does "call tactical air offensive" do? Also what is the range that HQ's affect? Thanks.

edit:

also the "repair/upgrade" toggle button..when I hit the button a red cross appears on the unit, but a red x seems to appear in the repair/upgrade toggle box. Does the appearance of the red cross mean the unit is selected for repairs/upgrades or does it mean its been turned off?


2nd edit:

forget it, I found the answer to both questions in the manual...thanks...

< Message edited by tucsonbandit -- 10/25/2019 10:09:55 AM >
Post #: 1
RE: HQ's - 10/25/2019 3:05:05 PM   
Alvaro Sousa


Posts: 4261
Joined: 7/29/2013
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Any questions just ask.

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Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to tucsonbandit)
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RE: HQ's - 11/28/2019 1:56:11 AM   
TrogusP96

 

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Does proximity to an HQ effect rate of recovery by distance, leader traits or unit type or HQ attribute and receiving unit attribute? any other variables besides supply? Did I see somewhere percent of logistics unused?

(in reply to Alvaro Sousa)
Post #: 3
RE: HQ's - 11/28/2019 2:58:48 AM   
Alvaro Sousa


Posts: 4261
Joined: 7/29/2013
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HQ give +1 map supply levels within the command radius. They also make 0 map supply levels a 1 map supply level. This affects effectiveness recovery
HQs also give a bonus effectiveness recover of I +4% if I remember within command radius
Then there is the General bonus


_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to TrogusP96)
Post #: 4
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