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Malta - 10/24/2019 8:52:42 PM   
abulbulian


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How does one capture Malta as the Axis? Can't para-drop on units (wish you could), so with a marine unit? Malta is just a 1 hex island on the map?

thanks

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RE: Malta - 10/24/2019 9:22:35 PM   
sol_invictus


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There are two hexes in Malta. One is a beach hex. Pound the garrison with Air for several turns, have a Paratrooper at the ready, land an Infantry unit on the beach and attack the weakened garrison. If it surrenders land the Paratrooper and capture Malta.

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RE: Malta - 10/24/2019 9:34:13 PM   
abulbulian


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Thank you. The 2 hexes for Malta is the key. I see that now.

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RE: Malta - 10/24/2019 10:20:57 PM   
AlvaroSousa


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An allied air unit in Malta with enough range to reach Tripoli will affect supply using the supply system rules... or a sub... or a fleet.

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RE: Malta - 10/25/2019 1:03:27 AM   
James Taylor

 

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Since patrolling fleets/groups must be in a non-port hex to intercept, does that same rule hold true for interdicting naval groups or are they allowed to interdict while being in a port?

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RE: Malta - 10/25/2019 1:39:49 AM   
AlvaroSousa


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No because that would be gamey. If you are in port then you are considered just in port for the turn.

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- Assault on Democracy SC2
- Map Image Importer SC3

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RE: Malta - 10/25/2019 2:04:05 AM   
James Taylor

 

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That "in Malta" comment gave me a different impression.

So both interception and interdiction by naval and air forces use oil.

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RE: Malta - 10/25/2019 2:35:12 AM   
AlvaroSousa


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It should yes. Keeping navies at sea uses oil not moving them because they are considered operating in the area. But moving from port to port at 8 knots is a low fuel use so I don't discount it.

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Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3

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Post #: 8
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