Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: first impressions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> RE: first impressions Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: first impressions - 10/26/2019 2:34:26 PM   
Alvaro Sousa


Posts: 5998
Joined: 7/29/2013
Status: online
I have seen several complaints on oil management. It is a strategy in the game. Players can't keep attacking forever in the rain, snow, at all times. Units need to rest, recover, and save supplies and oil for new offensives. There are strategies for oil management. It will take time to discover them.

I do not release strategy information for the game because I want the players to discover them. The beta testers and myself were discovering new strategies as we tested. This isn't your typical game.... it's a wargame. I have played World in Flames (board game) a good 15-20 times. Each time I realize something new.

Yes I am willing to break the mold in my computer games and go against what players are used to so I can challenge them to think deeper. Now if it is discovered it is too hard to maintain oil that is another thing.

So think about how you can save oil. Remember there is a cap to oil saving for countries.



_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to sillyflower)
Post #: 31
RE: first impressions - 10/26/2019 3:26:21 PM   
Dr. Foo


Posts: 666
Joined: 8/31/2004
From: Honolulu, Hawaii
Status: offline
quote:

ORIGINAL: Alvaro Sousa

There are strategies for oil management. It will take time to discover them.



Yes, I found one, use the editor and place an oil field next to Berlin and Rome.

Waiting for a video on oil management to better understand how to save and use oil.

< Message edited by Dr. Foo -- 10/26/2019 3:52:08 PM >


_____________________________

*Warning: Dr. Foo is not an actual doctor.
Do not accept or follow any medical advice*

(in reply to Alvaro Sousa)
Post #: 32
RE: first impressions - 10/26/2019 5:03:56 PM   
gravyhair

 

Posts: 160
Joined: 3/15/2003
Status: offline
Alvaro +1 … you're right on. This is genius-level stuff here. Very impressed with this game, even the AI (for what it is). In MP this will shine gloriously. Your support is terrific, as well.

< Message edited by gravyhair -- 10/26/2019 5:04:15 PM >


_____________________________

Wise Men Still Seek Him

(in reply to Dr. Foo)
Post #: 33
RE: first impressions - 10/26/2019 5:07:41 PM   
Alvaro Sousa


Posts: 5998
Joined: 7/29/2013
Status: online
Thanks. I am always checking the forums even on days off. No coding today though.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to gravyhair)
Post #: 34
RE: first impressions - 10/26/2019 5:51:52 PM   
Redmarkus5


Posts: 4429
Joined: 12/1/2007
From: 0.00
Status: offline

quote:

ORIGINAL: Alvaro Sousa

Thanks. I am always checking the forums even on days off. No coding today though.


Very impressive game. Thank you.


(in reply to Alvaro Sousa)
Post #: 35
RE: first impressions - 10/26/2019 6:57:02 PM   
Cohen_slith

 

Posts: 2517
Joined: 10/5/2010
From: Italy
Status: offline
Yes there are some ways to improve the oil management, but it is still little unless you play sitzkrieg between France and Barbarossa.
Then yeah you can swim in oil. Reach your cap. And then probably have UK swamping the map with units.

For now at Poland, in T1, Germany can pratically waste their whole oil stock that they begin the game with.
Which is 100.
By Barbarossa their cap is 800-900 (I think that may be generous), let's assume they got it. But also how many more troops have they got, that require fuel, from the starting setup?
Thus how long such oil will last?

2 strikes of a Medium Bomber is -6- oil. (And in many cases they net 0-1 damage).
An armour attacking 3 times consumers -6- oil.

Assuming Germany has let's say 10 planes (think that's low), averaging 2 oil each (1 fighters, 2 cas, 3 medium), 2 missions each = 40 oil a turn
Now let's add Panzers / Mechanized. Let's say that Germany has 10 of them as well. And that each move, and attack 3 times (spending 8 each) = 80 oil a turn

That is barring Mediterranean / Atlantic anything else operation.
It is litterally needed to play sitzkrieg for 4 turns of offensive, then sitzkrieg for almost year, 4 turns offensive.

If an issue is not seen in that, I do not know what to say.

(in reply to Redmarkus5)
Post #: 36
RE: first impressions - 10/26/2019 7:45:39 PM   
ncc1701e


Posts: 2865
Joined: 10/29/2013
From: Utopia Planitia Fleet Yards
Status: online

quote:

ORIGINAL: Cohen_slith

For now at Poland, in T1, Germany can pratically waste their whole oil stock that they begin the game with.
Which is 100.


Congratulations to the game. Historically, I remember that Germany had no more oil stock at the end of the Polish campaign.
At last, having a game representing this is a big improvement !!!

_____________________________

Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.

(in reply to Cohen_slith)
Post #: 37
RE: first impressions - 10/26/2019 7:48:56 PM   
Alvaro Sousa


Posts: 5998
Joined: 7/29/2013
Status: online
The damage on plans is physical damage. it does more effectiveness damage. Fighters defending over their own hexes basically use 50% less oil. They have a 50% chance not to use oil.

Germany does get more oil from synthetic plants as the game goes on.

I looked at the rules.... The stats are wrong.
Air Sups are 1 not 2.
GS is 2
Tac is 2 not 3.

Thanks for spotting that. I thought I changed it in the manual but apparently not.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Cohen_slith)
Post #: 38
RE: first impressions - 10/26/2019 9:11:23 PM   
MrLongleg

 

Posts: 684
Joined: 3/14/2006
From: Plymouth, MA, USA
Status: offline
Can a hex be attacked from more than one side?

_____________________________

MrLongleg

Life is too short to drink bad wine ;-)

(in reply to Alvaro Sousa)
Post #: 39
RE: first impressions - 10/26/2019 9:16:05 PM   
Panzeh

 

Posts: 155
Joined: 4/4/2005
Status: offline

quote:

ORIGINAL: MrLongleg

Can a hex be attacked from more than one side?


Absolutely. You just click the unit you want to attack with, shift and hold the mouse over all the other ones to include and then right click the poor bastard.

(in reply to MrLongleg)
Post #: 40
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> RE: first impressions Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.152