Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Combat Effectiveness Loss

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Combat Effectiveness Loss Page: [1]
Login
Message << Older Topic   Newer Topic >>
Combat Effectiveness Loss - 10/20/2019 8:35:44 PM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

b If random roll 0–100% < Experience % the unit takes addition
effectiveness loss.


The above is from the Combat Effectiveness Loss Table on page 101.

Is that a typo? Shouldn't the roll be > the Experience %

Or maybe I misunderstand.

_____________________________

Post #: 1
RE: Combat Effectiveness Loss - 10/20/2019 10:18:20 PM   
Fred98


Posts: 4377
Joined: 1/5/2001
From: Wollondilly, Sydney
Status: offline
A unit has experience of 90 and the dice roll is less than 90 then takes effectiveness loss.
A unit has experience of 60 and the dice roll is less than 60 then takes effectiveness loss.

At least that's how I read it.
.

(in reply to Michael T)
Post #: 2
RE: Combat Effectiveness Loss - 10/20/2019 11:19:18 PM   
AlvaroSousa


Posts: 6566
Joined: 7/29/2013
Status: offline
That's a type the above paragraph states it correctly.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Fred98)
Post #: 3
RE: Combat Effectiveness Loss - 10/20/2019 11:25:44 PM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
It seems counter intuitive. I would think a unit that is more experienced would be less likely to loose more effectiveness. But the table appears to suggest the opposite is true. Less experienced units loose the least effectiveness.

So a unit that is 90% experienced will lose more effectiveness than the 60% experienced over the course of time.



_____________________________


(in reply to Fred98)
Post #: 4
RE: Combat Effectiveness Loss - 10/21/2019 4:41:36 AM   
Meteor2


Posts: 379
Joined: 7/20/2009
From: Germany
Status: offline
Right. That's not intuitiv.
As Michael T described, a Unit with a higher experience should be less vulnerable to effects, resulting in losses of effectivness.
???

(in reply to Michael T)
Post #: 5
RE: Combat Effectiveness Loss - 10/21/2019 2:47:55 PM   
AlvaroSousa


Posts: 6566
Joined: 7/29/2013
Status: offline
I meant TYPO not type. What you guys are saying is correct. The more experience the less chance of losing MORE effectiveness. Too many things going on at once for me.

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Meteor2)
Post #: 6
RE: Combat Effectiveness Loss - 10/21/2019 9:20:56 PM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
Thanks for clearing that up.

_____________________________


(in reply to AlvaroSousa)
Post #: 7
RE: Combat Effectiveness Loss - 10/22/2019 3:36:50 AM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
quote:

Too many things going on at once for me.


It's your own fault

Whipping up everyone in to a frenzy in anticipation

_____________________________


(in reply to Michael T)
Post #: 8
RE: Combat Effectiveness Loss - 10/22/2019 3:58:56 AM   
sol_invictus


Posts: 1886
Joined: 10/2/2001
From: Kentucky
Status: offline

quote:

ORIGINAL: Michael T

quote:

Too many things going on at once for me.


It's your own fault

Whipping up everyone in to a frenzy in anticipation


And then he goes and posts a pic of New Guinea!

_____________________________

"The fruit of too much liberty is slavery", Cicero

(in reply to Michael T)
Post #: 9
RE: Combat Effectiveness Loss - 10/23/2019 12:19:47 AM   
Michael T


Posts: 4401
Joined: 10/22/2006
From: Queensland, Australia.
Status: offline
There is a contradiction between the rules and the chart for Effectiveness Recovery for snow and blizzard.

Page 67-69.

Rules say -20%/-40% for snow/blizzard. Chart says -10%/-20%.

Which is it?


_____________________________


(in reply to sol_invictus)
Post #: 10
RE: Combat Effectiveness Loss - 10/23/2019 1:34:51 AM   
AlvaroSousa


Posts: 6566
Joined: 7/29/2013
Status: offline
page 69 is correct -10%/-20%.

Thanks for catching that. I am adding errors to be updated in the manual the 1st patch

_____________________________

Games worked on

Designer of the Strategic Command 2 products
- Brute Force (mod)
- Assault on Communism
- Assault on Democracy

Designer of the Strategic Command 3 products
- Map Image Importer

(in reply to Michael T)
Post #: 11
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> WarPlan >> Combat Effectiveness Loss Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.125