Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: AT guns and "STEEP ANGLE"

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> RE: AT guns and "STEEP ANGLE" Page: <<   < prev  1 [2]
Login
Message << Older Topic   Newer Topic >>
RE: AT guns and "STEEP ANGLE" - 10/17/2019 8:41:52 PM   
PipFromSlitherine

 

Posts: 1198
Joined: 6/23/2010
Status: offline
A savegame is always welcome and would be very useful.

Cheers

Pip

_____________________________

follow me on Twitter here

(in reply to headcount_slith)
Post #: 31
RE: AT guns and "STEEP ANGLE" - 10/18/2019 9:37:01 AM   
headcount_slith

 

Posts: 125
Joined: 1/28/2012
Status: offline
There you go. I hope it helps.

Attachment (1)

(in reply to PipFromSlitherine)
Post #: 32
RE: AT guns and "STEEP ANGLE" - 10/18/2019 9:43:27 AM   
headcount_slith

 

Posts: 125
Joined: 1/28/2012
Status: offline
Actually, this one is better. The Panther is already in position.

Attachment (1)

(in reply to headcount_slith)
Post #: 33
RE: AT guns and "STEEP ANGLE" - 10/18/2019 4:49:58 PM   
Steve McClaire

 

Posts: 3936
Joined: 11/19/2007
Status: offline
Got it. Thank you, I'll check it out.

EDIT: Ok, I have found two issues that I will get fixed, though they won't be in the next (1.0.2) update as that is almost ready to go out.

* When loading an in-battle saved game the position of towed guns' firing points was being calculated incorrectly, thus the steep angle not occurring when I tried it straight from a new battle setup but reproducing when I loaded your saved game.

* Theoretical kill chance for vehicles was always defaulting to front armor when incoming angle relative to the target was >= 180 degrees. So if the Panther turned right just a tiny bit it would start firing. If it sat or turned left it wouldn't.

Steve

< Message edited by Steve McClaire -- 10/18/2019 8:12:30 PM >

(in reply to headcount_slith)
Post #: 34
RE: AT guns and "STEEP ANGLE" - 10/19/2019 5:40:03 AM   
headcount_slith

 

Posts: 125
Joined: 1/28/2012
Status: offline
Nicely sleuthed. The second issue would explain several other situations I've observed over the last few days.

(in reply to Steve McClaire)
Post #: 35
Page:   <<   < prev  1 [2]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> RE: AT guns and "STEEP ANGLE" Page: <<   < prev  1 [2]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117