From: Berlin, Germany
Thanks for all your quick replies!
My standard tactic at the moment is to leave a motorized div far behind, but still in command range of the HQ (so the unit will have full AP). Next turn I move the HQ forward, using most of its AP->play "out of command range, priority transport" card->enjoy the warp drive and the retained AP.
So under perfect circumstances, I first move the HQ 100AP forward, then warpdrive in my 150AP unit, and then move it another 150AP. So 250 AP in total.
Basically create a breakthrough, move the Panzergruppe HQ to the most advanced point of the breakthrough, then warpdrive the unit in and move even deeper. Usually I could only penetrate 150 AP deep (assuming my untis have 150 AP) but with that trick the depth of the penetration can be increased to 250 AP by adding the 100AP from the HQ. On this way the unit the most behind will be the most forward unit in the end. I am surprised by this because I thought this card is intended to pull low-AP stragglers to the HQ, not to support super deep offensives.
< Message edited by EwaldvonKleist -- 10/16/2019 5:04:11 PM >