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Actually reachable hexagons depend on recon

 
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Actually reachable hexagons depend on recon - 10/14/2019 2:01:27 PM   
EwaldvonKleist


Posts: 1932
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
There are situations when a hexagon can be reached in one move (one click and movement over multiple hexagons) but when moving step by step, uncovering enemy units, the hexagon can't be reached because of extra cost by enemy ZOC.
Is this WAD?
I think I can show a test case save if necessary.

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RE: Actually reachable hexagons depend on recon - 10/15/2019 10:55:09 PM   
lancer

 

Posts: 2956
Joined: 10/18/2005
Status: offline
Hi Ewald,

That's more of an engine matter that is best left for Vic to answer.

Cheers,
Cameron

(in reply to EwaldvonKleist)
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