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RE: War in the East Open Beta Update 1.12.02

 
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RE: War in the East Open Beta Update 1.12.02 - 1/10/2020 9:41:30 PM   
morvael


Posts: 11740
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From: Poland
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"Random" surrenders are caused by a bug which makes the game think units are isolated when more than 25 hexes from rail. It will be gone in the next patch. Also, "Rail repair units, airbases, HQs, and support units attached to them will not shatter in combat when forced to relocate from hex in which the battle occured." in the next patch. The worst that can happen to them is becoming isolated, as they can be mopped up on the next enemy turn if there will be no place to retreat to, but I think it's fair. Units should not teleport from a pocket. The number of lost HQs decreased a lot in AI vs AI tests, for players there will be more, as humans are better at encircling than AI.

(in reply to thedoctorking)
Post #: 91
RE: War in the East Open Beta Update 1.12.02 - 1/10/2020 9:45:10 PM   
morvael


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Rebalancing partisans will have to wait, I don't want to delay the patch further. Especially AI has serious trouble with how many there are (even though AI isn't required to garrison cities).
With 0-1 railway system partisans are very hard to balance. Either there is not enough of them and they are just a nuisance, or there are too many and they break the supply system completely (especially in 1941, when that single rail line going to the front gets disrupted). Perhaps their effect should be changed to randomly destroying supplies at cities, HQs and units in range. That way their impact could be meaningful, yet not crippling, and scale well.

(in reply to morvael)
Post #: 92
RE: War in the East Open Beta Update 1.12.02 - 1/11/2020 1:48:46 PM   
Telemecus


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quote:

ORIGINAL: morvael
Perhaps their effect should be changed to randomly destroying supplies at cities, HQs and units in range. That way their impact could be meaningful, yet not crippling, and scale well.


I have some sympathy with this as partisans in WitE1 has been a game of extremes. Either your whole army is in peril or nothing? Game development generally seems to be having more continuums rather than polar extremes. I think WitW/E2 went down this route too? Perhaps partisans could also act like interdiction occasionally reducing movement points of nearby enemy units (blowing up bridges, raids on convoys etc.)

It is worth considering the knock on impact on rail repair plans though. If you no longer have to worry about blown rail lines, you do not have to plan for redundant loops in the rail network. So you can look for even more efficient supply from rail repair dedicated more to an eastward direction. So the knock on effects should be considered too.

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(in reply to morvael)
Post #: 93
RE: War in the East Open Beta Update 1.12.02 - 1/11/2020 3:16:43 PM   
morvael


Posts: 11740
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Maybe Axis rail modifier could be changed to 50% + % of repaired rail hexes in occupied Soviet territory/2. That would make every line important. And maybe partisans could just affect this modifier rather than attacking lines directly. A lot of possible improvements is impossible with current binary but unlimited rail supply model. We wait for WitE2 😀

(in reply to Telemecus)
Post #: 94
RE: War in the East Open Beta Update 1.12.02 - 1/12/2020 7:14:41 AM   
janh

 

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quote:

ORIGINAL: morvael

Maybe Axis rail modifier could be changed to 50% + % of repaired rail hexes in occupied Soviet territory/2. That would make every line important. And maybe partisans could just affect this modifier rather than attacking lines directly. A lot of possible improvements is impossible with current binary but unlimited rail supply model. We wait for WitE2 😀



I think there would be semi-elegant ways (besides a proper solutions as expected in WitE2) to get rid of this
- binary rail transport behavior
- unlimited transport capacity
- binary impact of partisans.

They key would be to reinterpret the rail transport threshold, i.e. not making 100% = functional and <100% dysfunctional.
If you rather put some chosen threshold, i.e. 80% (as interpretation of single line repaired) at which supplies begin to flow, you had a margin to 100% that should repair further only very slowly with 100% meaning full supply flow (aka double tracks completely repaired with signal installations etc. for efficient traffic). Lots of options there, but certainly difficult to rebalance.

c.f.
http://www.matrixgames.com/forums/fb.asp?m=4694523

(in reply to morvael)
Post #: 95
RE: War in the East Open Beta Update 1.12.02 - 1/13/2020 7:24:05 PM   
juv95hrn

 

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What is the easiest way to return to the previous version of the game? reinstall or is there and update exe for the non beta version somewhere?

EDIT:
I cant uninstall from steam menu.

< Message edited by juv95hrn -- 1/13/2020 7:28:03 PM >

(in reply to janh)
Post #: 96
RE: War in the East Open Beta Update 1.12.02 - 1/13/2020 10:15:37 PM   
thedoctorking


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quote:

ORIGINAL: juv95hrn

What is the easiest way to return to the previous version of the game? reinstall or is there and update exe for the non beta version somewhere?

EDIT:
I cant uninstall from steam menu.

In Steam, right-click the game in your library menu, go to properties, and opt out of beta. It will immediately re-install the 1.11.03 latest stable version. If you have installed map mods, etc., they should stay installed.

(in reply to juv95hrn)
Post #: 97
RE: War in the East Open Beta Update 1.12.02 - 1/14/2020 6:20:13 PM   
uw06670


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quote:

If you rather put some chosen threshold, i.e. 80% (as interpretation of single line repaired) at which supplies begin to flow,


Sounds like a great idea. But probably not so simple to implement as the game has been on/off since the beginning. Unintended consequences I mean.

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(in reply to janh)
Post #: 98
RE: War in the East Open Beta Update 1.12.02 - 1/14/2020 11:19:09 PM   
56ajax


Posts: 1168
Joined: 12/3/2007
From: Carnegie, Australia
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btw has anyone come across the 'continuous click' bug...as in when you select a unit there is a system generated click....but it doesn't stop...ie click click click.....unfortunately can't systematically reproduce...

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(in reply to uw06670)
Post #: 99
RE: War in the East Open Beta Update 1.12.02 - 1/15/2020 1:44:26 AM   
Naughteous Maximus


Posts: 243
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From: Los Angeles, California
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Not liking this new patch. When can we expect 1.12.03?

(in reply to morvael)
Post #: 100
RE: War in the East Open Beta Update 1.12.02 - 1/15/2020 6:26:26 AM   
ErickRepie

 

Posts: 19
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HI there,

what about in non steam game...how to revert to old 1.11.03? extract the 1.11.03 patch?
Tks,

(in reply to thedoctorking)
Post #: 101
RE: War in the East Open Beta Update 1.12.02 - 1/15/2020 3:41:10 PM   
thedoctorking


Posts: 1847
Joined: 4/29/2017
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quote:

ORIGINAL: ErickRepie

HI there,

what about in non steam game...how to revert to old 1.11.03? extract the 1.11.03 patch?
Tks,

I'd do an uninstall and clean reinstall, then install the 1.11 patch, then any mods you are using. If you try to install the 1.11 patch over 1.12 who knows what you'll get?

(in reply to ErickRepie)
Post #: 102
War in the East Open Beta Update 1.12.02 - 1/23/2020 8:06:38 PM   
Nekronion

 

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Any idea when 1.12.03 comes out?

< Message edited by Nekronion -- 1/23/2020 8:10:18 PM >

(in reply to thedoctorking)
Post #: 103
RE: War in the East Open Beta Update 1.12.02 - 1/23/2020 10:12:21 PM   
DorianGray

 

Posts: 121
Joined: 8/2/2008
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quote:

ORIGINAL: thedoctorking

When HQ's are destroyed and reconstituted way back in the rear, it would make more sense if the units that had been subordinate to them were reassigned to the next highest HQ. It's kind of odd to have 6th Army way back in the Urals as a STAVKA HQ and then all these 6th Army guys still in Ukraine.


Very good idea.

(in reply to thedoctorking)
Post #: 104
RE: War in the East Open Beta Update 1.12.02 - 1/23/2020 11:07:23 PM   
56ajax


Posts: 1168
Joined: 12/3/2007
From: Carnegie, Australia
Status: offline

quote:

ORIGINAL: DorianGray


quote:

ORIGINAL: thedoctorking

When HQ's are destroyed and reconstituted way back in the rear, it would make more sense if the units that had been subordinate to them were reassigned to the next highest HQ. It's kind of odd to have 6th Army way back in the Urals as a STAVKA HQ and then all these 6th Army guys still in Ukraine.


Very good idea.

Not if you have a massively over loaded front......and why they have to reappear on the Eastern edge is beyond my brain to comprehend.

_____________________________

If a fart can get past 2 bum cheeks, undies and pants then I don't think a face mask will stop the virus. Keep safe everyone.

The purpose of Government is to keep the citizens safe and well.



(in reply to DorianGray)
Post #: 105
RE: War in the East Open Beta Update 1.12.02 - 1/29/2020 7:01:00 PM   
OberGeneral

 

Posts: 38
Joined: 10/9/2018
From: Canada
Status: offline
1.12.03 is available now.

(in reply to 56ajax)
Post #: 106
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