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Infinite range artillery bug

 
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Infinite range artillery bug - 10/12/2019 1:00:05 PM   
BiteNibbleChomp


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I've found a bug where an artillery in the USA will fire as support when a unit in Russia (the opposite side of the map) is attacked. I suspect there may be some sort of map looping issue, although even if this is the case there would still be >40 tiles separating the two vertically.

https://www.mediafire.com/file/2jarlkq0aw6acyk/Savegame.zip/file

From this save file, load up as the Axis and use the tank near Perm to attack the Russian unit next to it. Before doing so, you will see that no units in the US mainland are visible.
When you attack, the 'support artillery' popup should be seen with a US flag and a red line (that would usually link the two units involved in combat) will stretch across the screen.
Afterwards an artillery unit should be visible (IIRC near Richmond), indicating that it was part of the combat.

I started the game only a couple of days ago on the 1.1603 patch, and saw the issue twice (didn't have a save of the first time, but the circumstances were virtually identical... this autosave is before the second occurrence). The only change I made to scripts was to disable all the partisan events, no mods were installed.

- BNC

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Creator of American Civil War mod for Strategic Command (Classic) WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file
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RE: Infinite range artillery bug - 10/14/2019 2:57:30 PM   
Hubert Cater

 

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Thanks and I've been able to trace the issue and will have this fixed for the next update.

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(in reply to BiteNibbleChomp)
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RE: Infinite range artillery bug - 10/14/2019 7:35:48 PM   
BiteNibbleChomp


Posts: 72
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Joined: 9/12/2016
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Great to hear :)

Thanks,

- BNC

_____________________________

Creator of American Civil War mod for Strategic Command (Classic) WWI!
Discuss here: http://www.matrixgames.com/forums/tm.asp?m=4504986
Download: http://www.mediafire.com/file/tj4t11z3ttl142w/SCACW.zip/file

(in reply to Hubert Cater)
Post #: 3
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