Hello Crossroads, thanks for replying...
When I first bought TAOW IV I planned a 700 x 700 map of the mid-east to build a modern scenario. Found that I could not do it in 2.5 k per hex but 5 would work. I wanted to encompass Turkey (to the Bospherus straits), Syria, Israel, part of Egypt, Gulf of Aden, Yemen and of course all of the Persian Gulf. This will work at 5 km per hex.
I made a test game with a smaller map (of course). The ground game is reasonably ok. But modern naval & submarine operations just are non-existent. Airborne early warning, Aegis systems, land attack cruise missiles, just to name a few are not simulated.
Then to move on to modern air operations, again no AEW, no suppression of enemy air defenses SEAD, just 3 boxes to put air units into which for just don't do justice to the complexities of combat in the modern era.
After I went though this exercise in making a test bed to see what could work and what would not, I decided that modern combined Air/Navy/Land cannot be sufficiently simulated in the TAOW engine. Works great for WWII though.
Then I messed around with Command Modern Navy/Air and it certainly has the detail but lacks the ability to deploy and make ground units fight battles in any scenario that would take weeks or months to complete. It was designed for real time simulations of various scenarios that cover no more than a few days or so. It does this real well too.
So I came here to ask if anyone knew of something obscure that I don't know about in the off chance there was something out there. I've had this gaming whim for quite some time, I bought GMT's Next War Taiwan and was looking for a computer equivalent of this and other potential hotspots throughout the world (The Gulf being the most interesting).
That all makes sense, hence my suggestion for TOAW IV + land battles combo. I have Next War: Poland, it is probably my favourite board game at the moment, really love how they got the scope spot on, together with how it has a tactical and operational mapboard, either or both being part of a scenario. They are a complex system, but still plays out quite fast. Takes a couple of players really dedicated to learning the rules though.
Thanks good post, I was just vaguely aware of Theater Commander - need to take a closer look. Also it mentioned the Shrapnel entry which I was looking at yesterday, quite favorably too.
I will in all probability upgrade my CMANO when the new one comes out, mostly to keep my game relevant and supported, since it is pretty much the best modern simulation out there.
Boy, I really wanted TAOW IV to work! Has all the tools/editors, but it would take a complete game code re-write to add all the crazy cutting edge modern stuff in todays world.
I do have high hopes for Armored Brigade at some point breaking into modern era databases and such. Maybe even a player mod like Chechnya.
Re the bolded part: we've taken the WWII era Campaign Series code base and trasformed it to cover the modern battleground, too. Yet, at the moment we've drawn the line at 1985. We'd like to add for instance the Gulf War to it, stretching the timeline to early 1990s. For instance, the Campaign Series: Middle East comes with a "teaching set" of scenarios, with dates and scenarios per 1948, 1958, 1967, 1973, and 1985. It is great fun to see how lethal the modern battle field becomes, even when stopping at 1985.
That said, it would be really cool to try to stretch it all to current date.