Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ship damage

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Ship damage Page: [1]
Login
Message << Older Topic   Newer Topic >>
Ship damage - 10/12/2019 6:20:35 AM   
bladesinger79


Posts: 58
Joined: 1/14/2016
Status: offline
So, when a ship has taken damage, I want to know if I can do something to save the ship.

Or, is it just watch and pray the game is merciful?



_____________________________

"No Sir, I don't think that's a good idea at all." -last words from unnamed NCO before falling into an enemy ambush.
Post #: 1
RE: Ship damage - 10/12/2019 10:48:13 AM   
DWReese

 

Posts: 1147
Joined: 3/21/2014
Status: offline
Watch and pray.....is the only thing.

(in reply to bladesinger79)
Post #: 2
RE: Ship damage - 10/12/2019 2:15:59 PM   
kevinkins


Posts: 1804
Joined: 3/8/2006
Status: online
DWReese is correct. But if you want to establish rules and roll some dice, replace the ship with a brand new one (in the editor). I would not be surprised if you might find probability tables from broad games that might help. Just a thought.

_____________________________

“The study of history lies at the foundation of all sound military conclusions and practice.”
― Alfred Thayer Mahan


(in reply to DWReese)
Post #: 3
RE: Ship damage - 10/12/2019 3:13:00 PM   
stilesw


Posts: 1024
Joined: 6/26/2014
From: Hansville, WA, USA
Status: offline
quote:

roll some dice, replace the ship with a brand new one

Bladesinger79,

This could probably be accomplished through LUA scripting. Periodically check (every x minutes) for the ship's damage level. When it exceeds some point, delete the damaged ship and replace it with a new one and assign it to the same mission if any. Any specialized loadouts/cargo would have to be reestablished also.

-Wayne

_____________________________

“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)

(in reply to kevinkins)
Post #: 4
RE: Ship damage - 10/12/2019 4:24:00 PM   
thewood1

 

Posts: 4178
Joined: 11/27/2005
Status: online
The ships repair light damage to their own subsystems and components over time and some heavy repair can be done at dock. I also thing some moderate damage can be shifted to light. There are several dependencies. Its referred to several times in the manual addendum.

(in reply to stilesw)
Post #: 5
RE: Ship damage - 10/13/2019 8:12:52 PM   
rmunie0613

 

Posts: 200
Joined: 1/2/2018
Status: offline
As thewood1 says, repairs are made over time...

(in reply to thewood1)
Post #: 6
RE: Ship damage - 10/14/2019 5:25:36 PM   
Lukew

 

Posts: 12
Joined: 8/14/2019
Status: offline
Stopping or drastically reducing speed could be helpful in slowing or reducing flooding. No guarantees on this though, it might improve the odds in your favour, If you have severe flooding, fires approaching conflagration level and many systems out there might be nothing anyone can do. Even if it doesb't sink that ship is more than likely a mission kill/floating wreck.

(in reply to rmunie0613)
Post #: 7
RE: Ship damage - 10/14/2019 9:00:06 PM   
Gunner98

 

Posts: 4195
Joined: 4/29/2005
From: The Great White North!
Status: offline
Once fire & flooding are under control, repairs are undertaken, but the fire & flooding is where there is a lot of hope and randomness applied

_____________________________

Check out our novel, Northern Fury: H-Hour!: http://northernfury.us/
And our blog: http://northernfury.us/blog/post2/
Twitter: @NorthernFury94 or Facebook https://www.facebook.com/northernfury/

(in reply to Lukew)
Post #: 8
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Command: Modern Operations series >> Ship damage Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.115