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Juegazo!!!

 
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Juegazo!!! - 10/10/2019 7:07:14 PM   
reynt

 

Posts: 38
Joined: 5/5/2013
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Comprado

Me hubiese gustado unos gráficos más detallados. Un campo de batalla más nítido
La jugabilidad me gusta
El 3D está genial, ahora todo es más real
Hay fallos; parches...
Un táctico entre medias de Combat Mission y un RTS. Para nada considero este Close Combat 3D un RTS como he leido por ahí

La verdad, me gusta

El juego tiene una base buenísima. Perfeccionando detalles, quedará un táctico muy, muy bueno.
Vuelvo a insistir, media docena más de ordenes le sentaría muy bien. Me gustaría saber si los desarrolladores han tenido en mente tal opción.

Juegazo!!!
Post #: 1
RE: Juegazo!!! - 10/10/2019 7:12:52 PM   
zakblood


Posts: 22368
Joined: 10/4/2012
Status: online
translated

quote:

Bought

I would have liked more detailed graphics. A sharper battlefield
I like the gameplay
3D is great, now everything is more real
There are failures; patches ...
A tactician between Combat Mission stockings and an RTS. Not at all I consider this Close Combat 3D an RTS as I read out there

I really like it

The game has a very good base. Perfecting details, a very, very good tactician will remain.
I insist again, half a dozen more orders would suit him very well. I would like to know if developers have had such an option in mind.

I play !!!


ok noted

ok notado

(in reply to reynt)
Post #: 2
RE: Juegazo!!! - 10/10/2019 8:53:47 PM   
wodin


Posts: 10293
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From: England
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I agree. I know it's stuck to the old CC orders, but I'm certain some new ones wouldn't have gone amiss like Assault this would be used for short distance assault where soldiers shoot from the hip on the move throwing grenades etc as they storm a building or enemy position. Plus other move orders, one stipulating for stealth stick to covered terrain another to move shortest distance regardless of cover and finally move using bounding cover (some move forward whilst others give covering\suppressing fire). Just feels sticking to the old CC totally also brings with it it's restrictions, restrictions probably there due to lack of processing power back in the day.

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RE: Juegazo!!! - 10/10/2019 9:03:42 PM   
Nomada_Firefox

 

Posts: 1196
Joined: 11/12/2001
From: Spain
Status: online
I do not agree. Because the keys from the CC games are how they have realism and they are simple. If you add more orders in the command orders, it would be too cumbersome. Look Sudden Strike 4, it has many different command orders and what they got with it, less realism, you can not use them too much in combat because you have not time and less fun.

I prefer automatic things as the TBF has. By example. If you give the sneak order to your teams, they finish the movement at ambush. If you move, they finish at defend. The defend mode is a lot better than the old CC defend mode. Move fast always was the assault. We do not need more orders in a game where combat can happen very fast.

Other point, if the command orders are directly relationated with animations from the 3D objects (soldiers, vehicles, guns), the addition from more can end in more problems, more work and much from everything. More time. Better improve what you want in this moment and next we will see.....

(in reply to wodin)
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RE: Juegazo!!! - 10/11/2019 11:27:58 AM   
reynt

 

Posts: 38
Joined: 5/5/2013
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Close Combat: The Bloody First utiliza la pausa, en pausa se pueden dar ordenes, por consiguiente sí da tiempo a dar más órdenes a tus unidades.

Close Combat: The Bloody First uses pause, in pause you can give orders, so give time to give more orders to your units.



Perdón por utilizar el "castellano", el foro SPANISH está muerto.

Sorry to use the "Spanish", the forum SPANISH is dead.

(in reply to Nomada_Firefox)
Post #: 5
RE: Juegazo!!! - 10/11/2019 2:46:30 PM   
Nomada_Firefox

 

Posts: 1196
Joined: 11/12/2001
From: Spain
Status: online

quote:

ORIGINAL: reynt

Close Combat: The Bloody First utiliza la pausa, en pausa se pueden dar ordenes, por consiguiente sí da tiempo a dar más órdenes a tus unidades.

Close Combat: The Bloody First uses pause, in pause you can give orders, so give time to give more orders to your units.



Perdón por utilizar el "castellano", el foro SPANISH está muerto.

Sorry to use the "Spanish", the forum SPANISH is dead.

If you need pause a game because in normal time, you can not use the commands, it is clear how it would not be good.....it would be a botched job.

You look as if you want add abilities to the units. Perhaps you should play a Sudden Strike 4 and you will see what you have lost at comparation.......


(in reply to reynt)
Post #: 6
RE: Juegazo!!! - 10/11/2019 3:38:47 PM   
reynt

 

Posts: 38
Joined: 5/5/2013
Status: offline
Cuando juego, me gusta jugar relajado, y sobretodo, disfrutar. Me gusta pausar, dar órdenes tranquilamente y continuar en tiempo real. Se que es un juego basado en tiempo real, pero hago uso de la pausa cuando no puedo seguir el ritmo de la batalla (lamentablemente, mi core i9 es más rápido procesando que mi cerebro) No hay nada de malo en ello.

When I play, I like to play relaxed, and above all, enjoy. I like to pause, calmly give orders and continue in real time. I know it's a real time based game, but I make use of the pause when I can't keep up with the pace of battle (unfortunately, my i9 core is faster processing than my brain) There's nothing wrong with that.

< Message edited by reynt -- 10/11/2019 3:39:11 PM >

(in reply to Nomada_Firefox)
Post #: 7
RE: Juegazo!!! - 12/21/2019 12:58:41 AM   
ineffable


Posts: 370
Joined: 12/13/2019
From: Fishers Ferry
Status: offline
Hoping commands could be made more context sensitive or accessible via breakout menu from the standard orders menu. Have a Move function thats halfway between Move and Sneak. Highly tactical tiptoeing but not low crawling. A Move Fast order thats an all-out sprint for 30 meters not just double-timing. With fatigue penalties. A Sneak that either returns fire when fired upon or pops smoke if possible and reverses course instead. A Fire sub-order thats signified with a red arc meaning shoot at anything you see regardless of damage probability. A defend then fallback command so when enemy fire gets too much unit initiative chooses the better part of valor and retreats. An ambush until fired upon sub-order where initiative replaces ambush status with defend status.

Not ashamed to admit that after 23 years playing CC at max difficulty, to TBF's credit, I once again find myself using the pause function to gather situational awareness and issue orders.

< Message edited by ineffable -- 12/21/2019 12:59:36 AM >


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Quid si

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