Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Some first impressions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Some first impressions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Some first impressions - 10/5/2019 1:38:09 PM   
rrrc

 

Posts: 1
Joined: 10/5/2019
Status: offline
In general positive. I'm satisfied with the graphics. Single player against AI seems to be actually worth playing. It's not super smart but seems better than the awful AIs in CC III and upwards. Vehicle pathfinding much nicer.

Great to see a single soldier rushing out from a house and assaulting a tank with a hand grenade, taking cover during the bang, then running back to the house.

Another nice episode: my two Shermans knocked out a Pz.IV and at the same time in a nearby sector a Panther knocked out my Sherman. After that the Panther rushed quickly along the road to counter my two other Shermans and started firefight with them (the Shermans were saved by a airstrike which disabled Panther's gun).

From a negative side: my infantry team held a house with a victory location nearby. The AI sent several teams (including a halftrack) one after another to capture the VL. All the teams were knocked out one after another. If the AI would have sent two or even more teams simultaneously I doubt my infantry would have survived. A message for developers: if possible please influence the AI to concentrate its forces better when attacking.
Post #: 1
RE: Some first impressions - 10/5/2019 2:47:35 PM   
Angiel


Posts: 98
Joined: 10/31/2006
From: Toscana Italy
Status: online

quote:

ORIGINAL: rrrc
From a negative side: my infantry team held a house with a victory location nearby. The AI sent several teams (including a halftrack) one after another to capture the VL. All the teams were knocked out one after another. If the AI would have sent two or even more teams simultaneously I doubt my infantry would have survived. A message for developers: if possible please influence the AI to concentrate its forces better when attacking.


It would be a good idea !!


_____________________________

Sorry for my bad English.

(in reply to rrrc)
Post #: 2
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Close Combat – The Bloody First >> Some first impressions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.117