Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Time and victory conditions

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> Time and victory conditions Page: [1]
Login
Message << Older Topic   Newer Topic >>
Time and victory conditions - 10/3/2019 1:58:52 AM   
blackcloud6


Posts: 465
Joined: 8/13/2002
Status: offline
I just played a Soviet Advance vs US defense (not dug in nor fortified). I suffered only 5 vehicles lost and 1 routed and 2 soldiers killed. The enemy lost 5 vehicles and 36 soldiers. I took one of two objective. The battle lasted 1 hour 29 minutes. I suffered a Total Defeat. This was set in 1975. My tanks were T-55s with BTR-60s. I had PT-76 and BRDM recon vehicles which were where most of my losses occurred. I did have a section of Hinds in support, one was driven off by ground fire. I'm at lost as to why I suffered a total defeat. The only thing I can think of was that I took and hour and half to take the first objective.

< Message edited by blackcloud6 -- 10/3/2019 8:22:59 PM >
Post #: 1
RE: Time and victory conditions - 10/3/2019 2:42:14 PM   
Veitikka


Posts: 1269
Joined: 6/25/2007
From: Finland
Status: offline
Did you use the default victory points? What was the map size?

If you enable 'Show victory levels' in the battle launch options you see the victory bars without the fog of war, and you can get a better idea of who is winning or losing.


_____________________________

Know thyself!

(in reply to blackcloud6)
Post #: 2
RE: Time and victory conditions - 10/3/2019 5:14:27 PM   
nikolas93TS


Posts: 566
Joined: 2/24/2017
Status: offline
Also, seizing and keeping objectives (particularly so during Advance scenario) influnces VP significantly.

(in reply to Veitikka)
Post #: 3
RE: Time and victory conditions - 10/3/2019 8:22:05 PM   
blackcloud6


Posts: 465
Joined: 8/13/2002
Status: offline

quote:

ORIGINAL: Veitikka

Did you use the default victory points? What was the map size?


If you enable 'Show victory levels' in the battle launch options you see the victory bars without the fog of war, and you can get a better idea of who is winning or losing.



Yes it was default victory levels as well as the default map size. And I was using show victory levels. This one was stagne as my moved greatly whenever I suffered a loss.

(in reply to Veitikka)
Post #: 4
RE: Time and victory conditions - 10/3/2019 8:24:51 PM   
blackcloud6


Posts: 465
Joined: 8/13/2002
Status: offline

quote:

ORIGINAL: nikolas93TS

Also, seizing and keeping objectives (particularly so during Advance scenario) influnces VP significantly.


I took an objective just before the game ended; nothing changed on my victory bar when I did so.

(in reply to nikolas93TS)
Post #: 5
RE: Time and victory conditions - 10/4/2019 1:43:48 AM   
blackcloud6


Posts: 465
Joined: 8/13/2002
Status: offline
I played a similar generated mission today with approximately the same forces sizes and missions. The entire US force was eliminated and the Soviets suffered over a company of tanks lost. Makes me wonder if in the previous mission I inadvertently changed the victory points or some other parameter.

(in reply to blackcloud6)
Post #: 6
RE: Time and victory conditions - 10/5/2019 7:35:07 PM   
Veitikka


Posts: 1269
Joined: 6/25/2007
From: Finland
Status: offline
When you capture an objective there's no sudden change in the victory points. Instead, your points go down slower, and the enemy points go down faster. If it's a 'dummy' objective then it has no effect at all.


_____________________________

Know thyself!

(in reply to blackcloud6)
Post #: 7
RE: Time and victory conditions - 10/7/2019 6:56:00 PM   
blackcloud6


Posts: 465
Joined: 8/13/2002
Status: offline

quote:

ORIGINAL: Veitikka

When you capture an objective there's no sudden change in the victory points. Instead, your points go down slower, and the enemy points go down faster. If it's a 'dummy' objective then it has no effect at all.




OK, thanks, it is nice to know how this works. I was kind of wondering what was happening becasue I would take an objective and nothing would change on the victory line.

(in reply to Veitikka)
Post #: 8
RE: Time and victory conditions - 10/13/2019 1:15:39 PM   
RobearGWJ

 

Posts: 42
Joined: 7/10/2010
Status: offline
You probably ended up doing all that work to seize the dummy objective. "Division said the ammo dump was just over this ridge, wtf is it?!" :-)

(in reply to blackcloud6)
Post #: 9
Page:   [1]
All Forums >> [New Releases from Matrix Games] >> Armored Brigade >> Time and victory conditions Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.141