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MTNWGA Scenario Mods.

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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> MTNWGA Scenario Mods. Page: [1]
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MTNWGA Scenario Mods. - 10/2/2019 7:46:26 PM   

Posts: 4566
Joined: 2/23/2009
From: United States
Status: offline
So this thread and my mods are to "Make The Next War Great Again", lol. Bob Cross did an excellent job and all the hard work on creating these scenario. What my mods do is to add that old SPI 1979 look to the game.

Essentially what I did was to modify both of Bob Cross's scenarios with a new color file and changed the briefing text to reflect the new counter color changes I made (version 6.5 and 5.5 respectfully).

I went back to 1979 and stopped by the old SPI warehouse (lol just kidding) and grabbed the colors from SPI's The Next War and used them in place of the colors that Bob selected (I did not change the icons themselves only their colors).

I also don't use the standard terrain tiles that ship with game and I use a mixture of Telu's graphic mods, the RR mods, the rivers mods and Steve's number correction file (AIST file) and I think that these SPI colors mixes (while 1970-ish in style) look great on with my terrain mods (I can send a link to those terrain mods via Dropbox if there was any interest in those, but you can piece them together as well).

Here are some screen shots:


New Soviet looks:

New East German looks:

New Polish looks:

New Czech looks:

New Hungarian looks:


New US looks:

New West German looks:

New UK looks:

New Canadian looks:

New French looks:

New Italian looks:

New Austrian looks:

New Liechtenstein looks:

New Denmark looks:

New Belgian looks:

New Netherlands (Dutch) looks:

New Luxembourg looks:

Some other screen shots:


Hof Gap:


Canadian and UK difference (in color), very similar but slightly different.

I hope Bob (and others) likes the color changes, it does make it seem like the original board war game again, at least to me.


Attachment (1)


War in the East/War in the East II - Alpha Test Teams
WarPlan Beta Tester
DG CWIE2 tester/SPWW2 and SPMBT playtester/scenario & campaign creator
Post #: 1
RE: MTNWGA Scenario Mods. - 10/2/2019 8:19:14 PM   

Posts: 1478
Joined: 10/10/2005
Status: offline
Wow, that's pretty cool! Thanks!

(in reply to Zovs)
Post #: 2
RE: MTNWGA Scenario Mods. - 10/2/2019 10:59:11 PM   

Posts: 38738
Joined: 4/17/2005
From: Tucson, AZ
Status: offline
I think you've done a magnificant job. Thanks on behalf of the whole community. We really appreciate your efforts. Is it ready for a playtest?

EDIT: Yeah, I just noticed that you've attached it to your post. Thanks. I'll give it a whirl.

< Message edited by larryfulkerson -- 10/2/2019 11:04:01 PM >


there's a government organization head that needs to be pummelled severely about the head and shoulders by a rampaging 4-year old chimpanzee on meth with a pipe wrench.

(in reply to Hellen_slith)
Post #: 3
RE: MTNWGA Scenario Mods. - 10/3/2019 6:21:00 AM   


Posts: 709
Joined: 9/5/2009
Status: offline
Nice colors! I like the map. One thing that jumped out. The hex north of Weimar should be hill and forested terrain.


(in reply to larryfulkerson)
Post #: 4
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