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WITPAE and the future

 
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WITPAE and the future - 9/27/2019 3:56:09 AM   
T Rav

 

Posts: 317
Joined: 5/29/2004
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quote:

ORIGINAL: T Rav

Next Folks (correctly redirected by Warspite),

I've been out for a while playing the game, but have been watching the threads and AARs. I'm looking to start another AI game again and love all the new stuff that's been done by folks like Halsey and others. That said, will there be another WITPAE 2.0 in the nest year or so, (I can wait a bit) or should I go with the current one and add the mods?

If it is best to start now, What are the best mods for immersive stuff, ease of use and staying historical?

Thanks for your time,
T Rav
Post #: 1
RE: WITPAE and the future - 9/27/2019 4:12:21 AM   
BBfanboy


Posts: 14377
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: T Rav

quote:

ORIGINAL: T Rav

Next Folks (correctly redirected by Warspite),

I've been out for a while playing the game, but have been watching the threads and AARs. I'm looking to start another AI game again and love all the new stuff that's been done by folks like Halsey and others. That said, will there be another WITPAE 2.0 in the nest year or so, (I can wait a bit) or should I go with the current one and add the mods?

If it is best to start now, What are the best mods for immersive stuff, ease of use and staying historical?

Thanks for your time,
T Rav

There have been many and recent, exhaustive discussions of this, the last one ending only a couple of months ago. Scan a few pages back on the forum threads to find one.
The conclusion - there is no possibility of a revamp of the game because the game engine is too old (thus all the switches to make it work with modern hardware and OSs). There is no possibility of a complete re-programming of the game engine and rebuilding the game from scratch (keeping only the research reflected in the database) because there is not a big enough market to cover the millions it would cost to re-do the game. And then there are copywrite issues and contracts for distribution of the current game ...

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to T Rav)
Post #: 2
RE: WITPAE and the future - 9/27/2019 5:01:25 AM   
T Rav

 

Posts: 317
Joined: 5/29/2004
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I appreciate the words, but you missed the second half of the question. standing by to be scathed.

T Rav

(in reply to BBfanboy)
Post #: 3
RE: WITPAE and the future - 9/27/2019 7:18:12 AM   
Schorsch

 

Posts: 79
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From: Germany
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the second half of your question cant be answered by anyone but yourself.

if you want to play with mods or not you have to decide for yourself, because its personal preference in the end

(in reply to T Rav)
Post #: 4
RE: WITPAE and the future - 9/27/2019 12:26:21 PM   
jagsdomain

 

Posts: 194
Joined: 7/4/2019
Status: offline

quote:

ORIGINAL: T Rav

quote:

ORIGINAL: T Rav

Next Folks (correctly redirected by Warspite),

I've been out for a while playing the game, but have been watching the threads and AARs. I'm looking to start another AI game again and love all the new stuff that's been done by folks like Halsey and others. That said, will there be another WITPAE 2.0 in the nest year or so, (I can wait a bit) or should I go with the current one and add the mods?

If it is best to start now, What are the best mods for immersive stuff, ease of use and staying historical?

Thanks for your time,
T Rav

Just go for it

(in reply to T Rav)
Post #: 5
RE: WITPAE and the future - 9/27/2019 2:31:55 PM   
BBfanboy


Posts: 14377
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: T Rav

I appreciate the words, but you missed the second half of the question. standing by to be scathed.

T Rav

I did not address the second half of your post because I play stock scenarios, not the mods, so I have no experience with those.
If you are asking what are all the mods, I think someone did a fairly extensive list. It might be stickied in the main forum or the War Room forum. I will look around a bit.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to T Rav)
Post #: 6
RE: WITPAE and the future - 9/27/2019 2:46:31 PM   
Ian R

 

Posts: 2301
Joined: 8/1/2000
From: Sydney
Status: offline
Dear TRav,

You have two options iffun you want a new improved game.

Option 1:- work within the very detailed and expandable game/scenario engine we have to tweak and aim devices, aircraft, ships, to make them work better within the confines of the exe routines we have.

Option 2 - Learn to write whatever language the exe is in (sincere apologies if you are ahead of me on this) and ask Matrix very, very nicely to give you confidential source code access to write a new game. Repeat for about the next 15 years until you get somewhere.

AS to option 2, there are posters here who write it off without consideration, but as a lawyer of 33 years experience I can assure you that the oft quoted barriers to this are not insurmountable, and the $ value of the magic number diminishes each passing day.

So if you are (a) retired & time enabled (b) really smart & (c) $ liquid, you should have a crack at it.

Here endeth the lessen.



_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to BBfanboy)
Post #: 7
RE: WITPAE and the future - 9/27/2019 2:53:58 PM   
BBfanboy


Posts: 14377
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline
Ok, the list was logically placed - in the stickied areas of the Mods Forum.

https://www.matrixgames.com/forums/tm.asp?m=3088504

I don't know if the list includes the latest mods and tweaks.

My impression of mods is that many try to give the IJ player additional assets so they have a better chance to win. This is not historical.
Other mods reduce the amount that Allied ships can carry to make logistics harder for them. The claim is that this is more historical.

I doubt any of the Grand Campaign mods can be considered "simple" because this is one of the worlds most complex wargames. If you meant simple to install the mod, I think most of them just require making a new install of the game and following the instructions to convert it to the mod.

In the stock scenarios, I very much like the Philippine Sea/Marianas scenario. It gives you a chance to play with LBA, Carrier defence and offence, surface combat, ASW, amphibious invasions, and limited land combat.

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to BBfanboy)
Post #: 8
RE: WITPAE and the future - 9/27/2019 2:56:34 PM   
BBfanboy


Posts: 14377
Joined: 8/4/2010
From: Winnipeg, MB
Status: offline

quote:

ORIGINAL: Ian R

Dear TRav,

You have two options iffun you want a new improved game.

Option 1:- work within the very detailed and expandable game/scenario engine we have to tweak and aim devices, aircraft, ships, to make them work better within the confines of the exe routines we have.

Option 2 - Learn to write whatever language the exe is in (sincere apologies if you are ahead of me on this) and ask Matrix very, very nicely to give you confidential source code access to write a new game. Repeat for about the next 15 years until you get somewhere.

AS to option 2, there are posters here who write it off without consideration, but as a lawyer of 33 years experience I can assure you that the oft quoted barriers to this are not insurmountable, and the $ value of the magic number diminishes each passing day.

So if you are (a) retired & time enabled (b) really smart & (c) $ liquid, you should have a crack at it.

Here endeth the lessen.


The lawyer needs a lesson in the difference between lesson and lessen!
(Yes, I know - everyone makes typos!)

_____________________________

No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth

(in reply to Ian R)
Post #: 9
RE: WITPAE and the future - 9/27/2019 3:06:23 PM   
Ian R

 

Posts: 2301
Joined: 8/1/2000
From: Sydney
Status: offline
Oopsi



_____________________________

"You may find that having is not so nearly pleasing a thing as wanting. It is not logical, but it is often true."
- Cdr Spock


Ian R

(in reply to BBfanboy)
Post #: 10
RE: WITPAE and the future - 9/28/2019 8:52:27 AM   
fcooke

 

Posts: 580
Joined: 6/18/2002
From: Boston, London, Hoboken, now Warwick, NY
Status: offline
But lawyers know that typos can be very, very expensive.....

(in reply to Ian R)
Post #: 11
RE: WITPAE and the future - 9/28/2019 11:47:49 AM   
RichardAckermann

 

Posts: 271
Joined: 12/4/2015
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quote:

ORIGINAL: BBfanboy
.... There is no possibility of a complete re-programming of the game engine and rebuilding the game from scratch (keeping only the research reflected in the database) because there is not a big enough market to cover the millions it would cost to re-do the game. And then there are copywrite issues and contracts for distribution of the current game ...


I completely disagree.

(in reply to BBfanboy)
Post #: 12
RE: WITPAE and the future - 9/28/2019 4:19:05 PM   
T Rav

 

Posts: 317
Joined: 5/29/2004
Status: offline
BB, et al,


That Stickied list was what I was looking for.


Thank you,

T Rav

(in reply to RichardAckermann)
Post #: 13
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