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All Forums >> [New Releases from Matrix Games] >> The Operational Art of War IV >> Mods and Scenarios >> Equipment List? Page: [1]
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Equipment List? - 9/25/2019 8:04:05 PM   
StuccoFresco

 

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Hello to all, is there a mega-file with all the weapons in the game and their stats? Like, a spreadsheet or something?
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RE: Equipment List? - 9/25/2019 10:06:32 PM   
larryfulkerson

 

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There's a new version of the TOAW IV equipment database that has everything that it's possible to add to a scenario and the link to it is here:
https://www.matrixgames.com/forums/tm.asp?m=4431184&mpage=1&key=

It's an XML file but it has all the stats for each piece of equipment that exists in the game. It's not a spreadsheet but it's a start.

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RE: Equipment List? - 9/26/2019 12:32:36 AM   
Lobster


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quote:

ORIGINAL: StuccoFresco

Hello to all, is there a mega-file with all the weapons in the game and their stats? Like, a spreadsheet or something?


If you have TOAWIV then you have this. It's in the manuals folder. Equipment List.rtf

Sorry but not spreadsheet.

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RE: Equipment List? - 9/26/2019 5:46:17 AM   
StuccoFresco

 

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Good enough, thanks.

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RE: Equipment List? - 9/30/2019 8:38:40 PM   
DZKriz

 

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quote:

ORIGINAL: larryfulkerson

There's a new version of the TOAW IV equipment database that has everything that it's possible to add to a scenario

It's an XML file but it has all the stats for each piece of equipment that exists in the game. It's not a spreadsheet but it's a start.


I converted Josant's TOAW IV equipment database referred to above into a nice Excel Spreadsheet for comparisons. The spreadsheet is attached here.

It would be very interesting to me (and I would assume others) how the various AP / AT / AA / DF, etc values are determined.

DZK

Attachment (1)

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RE: Equipment List? - 10/1/2019 8:37:54 AM   
StuccoFresco

 

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DZKriz, you are awesome.

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RE: Equipment List? - 10/1/2019 9:34:25 AM   
cathar1244

 

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quote:

It would be very interesting to me (and I would assume others) how the various AP / AT / AA / DF, etc values are determined.


As far as I know, none of it was ever formally explained (as to how the values were determined) in game documentation. Some of the methods, but not all, have been discovered by TOAW enthusiasts. For example, this thread talks about the AA ratings for guns (but SAMs still unknown so far as I know).

https://www.matrixgames.com/forums/tm.asp?m=4642509

Edited to add: By the way, JosAnt knows his way around the values in TOAW.

Cheers

< Message edited by cathar1244 -- 10/1/2019 11:28:43 AM >

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RE: Equipment List? - 10/1/2019 10:39:13 AM   
StuccoFresco

 

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Some of the ratings are indeed... curious, with later ww2 tank models having the same values. Of course each unit representing more than a single tank makes small differences frivolous, but still.

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RE: Equipment List? - 10/2/2019 7:08:06 PM   
DZKriz

 

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Does anybody have the formulas for how the different pieces of equipment are rated?

It would be really nice if these formulas were now made available.

One can look up on Wikipedia if no where else the basic specs (weight, range, rapidity of fire) for pretty much every weapon or vehicle listed.

If these formulas were made available, it would add a new level of realism to the game both for this version and progressively for every succeeding version in the future.





< Message edited by DZKriz -- 10/2/2019 7:10:39 PM >

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RE: Equipment List? - 10/3/2019 5:55:14 AM   
StuccoFresco

 

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Maybe in the manual? I faintly remember something like that for naval units, maybe there is something for basic equipment.

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RE: Equipment List? - 10/3/2019 6:37:55 AM   
cathar1244

 

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quote:

ORIGINAL: StuccoFresco

Maybe in the manual? I faintly remember something like that for naval units, maybe there is something for basic equipment.


The version IV manual includes good information about how the values for ships are determined.

As for DZKriz's question/comments. The manual is already good-sized, and most players won't need to know how the values for the equipment were determined. Getting into all that is a fair amount of information. I've thought about trying to put together a supplement to Bob Cross' notes that he has on his site, but heck, I can't even find the time and discipline to complete a single map

Further to this. Some of the information is frankly unknown to most of us. Some of it may only be known to the original designer of the game (decisions made literally decades ago). Information in this category includes the values used for aircraft and SAMs. I have laboriously worked out a system to rate aircraft that produces ratings comparable to those used in the game but I have no knowledge of how the original ratings were arrived at. And on and on.

Other items have been worked out -- antipersonnel ratings for guns, antitank values, etc. All I can offer is that if a scenario designer needs a new piece of equipment, he can PM me and I'll help where I can. Designers can also PM JosAnt as he has thought deeply about the values and how they were derived.

Cheers

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RE: Equipment List? - 10/3/2019 5:05:12 PM   
r6kunz


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It is remarkable the Norm Koger, the original designer came with fairly accurate values for the TOAW equipment.

Bob Cross and Tamas made a major improvement to using the database in TOAWIV; you can now make changes to the equipment values in EDITOR and then SAVE EQUIP. Now you have a new .eqp file for that scenario.

The newer .eqp values are not pulled out of the air.

But others such as JosAnt and Oberst_Klink have made major contributions to the equipment list.


The designers of FitE2 (Fire in the East), have created an incredibly detailed database. They were kind enough to give me permission to use it for my scenarios (Road to Moscow, Ardennes 1944...).

Each weapon system incorporates every imaginable parameter obtained from multiple sources. Think armor thickness, slope, and vehicle silhouette, gun range, rate of fire, shell weight, penetration...even optics. Ditto for individual squads.

Unfortunately, as the name of their scenario states, their data applies only to WWII East Front equipment (which includes Lend Lease), so it must be extrapolated for other countries. And, as far as I know, their databases have not been generally published. I obtained their permission to use it and I gave appropriate credit in the briefings.

One caveat for adopting a new .eqp file for your scenario. Each piece of equipment occupies a slot number in the .eqp. The game reads only what is in that slot. So if you want to add a German heavy machine gun (s.MG43) in the HMG slot, then every unit that had an HMG in the original scenario will now have an s.MG43, including Soviet units... So you place a Maxim in the MG (Early) slot, and all then Soviet units then must have the s.MG43 deleted and the Maxim added. Great when you create a new scenario from scratch, but a bit of a chore when you modify an existing large East Front scenario.

Another caveat, as much as you may disagree with some of Norm's original .eqp, the existing scenarios have created and balanced using these values, and changing them could imbalance the scenario.




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