Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: Updated Scen 1 and 2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Updated Scen 1 and 2 Page: <<   < prev  6 7 8 [9] 10   next >   >>
Login
Message << Older Topic   Newer Topic >>
RE: Updated Scen 1 and 2 - 8/22/2021 10:35:40 PM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: Andy Mac

I would start without them they are seriously not material


Ok thanks which aircraft art is wrong btw?

_____________________________


(in reply to Andy Mac)
Post #: 241
RE: Updated Scen 1 and 2 - 8/22/2021 10:36:37 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Battle wasnt pointing to correct art

(in reply to Tanaka)
Post #: 242
RE: Updated Scen 1 and 2 - 8/23/2021 8:51:47 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
v7 of scen 2 uploaded

(in reply to Moltrey)
Post #: 243
RE: Updated Scen 1 and 2 - 8/24/2021 2:11:21 AM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online
quote:

ORIGINAL: Andy Mac

v7 of scen 2 uploaded



quote:

ORIGINAL: Andy Mac

And scen 2 updated 29th Sept

Edit v2
Added Cav Designation to 1st Chinese Cav Corps
Adjusted MG device in 7811 Chinese corps
Changed Device in Mobile Eenhid
Amended Wiraway Bomb Load
Removed Port from Reid River
Moved starting Location 1st motor Bde (aus) to Brisbane
Updated Dutch and Soviet Subs to match class files
Wright now arrives day 3 at PH
Moved Alchiba/Aries and Mauna Loa to later arrival dates

v3 moved the Jap Aircraft upgrades back to where they should have been

v4 updated for Kulls HQ changes and some Chian HQ's

v5 fixed boomerang bomb load and tried again with kulls changes

v6 Corrected a couple of issues with Chinese supply caps on bases, amended 24th Chinese Base Force, Corrected 2 ships from list above moved from PH to Anchorage, reverted Beaufighters and Mosquitos back to FB's undoing change above as on balance not an air guy so trusting original team more than my testing, added 5 new Gulf bases in Australia, removed Fairey Battle except as Invasion reinforcements also removed Oil and refinery from Truk as was an error with version control

v6 Amended some allied factories

v7 Added art link for Battle
Added Kurama to 5/46
Moved additional escort dates (minor change to 4 ships)
Changed Burma Milita Regt to Div (no increase to strength simply to allow it to be divided for local garrisons)
Updated AI for minor tweaks

To Alfreds point I cannot claim any more this is an update to an official scenario its merely my mod now and I am simply lazy so sticking to scen 2



You are no longer updating Scen 1 because of Alfred? That is disappointing to hear as you are the last dev doing any updates to a game that will never be updated or made again. Possible to at least update Scen 1 with these last changes? Help us Obi One you are our only last hope...

< Message edited by Tanaka -- 8/24/2021 2:34:19 AM >


_____________________________


(in reply to Andy Mac)
Post #: 244
RE: Updated Scen 1 and 2 - 8/24/2021 12:29:10 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
No you misunderstand I will still do updates but Alfred is 100% correct that I am now doing things that the other team leads may or may not have agreed with so I don’t feel I can call them official scenario updates eg I added a Japanese carrier to 5/46 which was a drawing board only ship it won’t have a material impact on game and it was never built as it never got off the drawing board but I cannot in good conscience say these are official scenarios any more

I am lazy so I will still use scen 1 and 2 numbers but I am putting a caveat up front that I cannot call them official any more

(in reply to Tanaka)
Post #: 245
RE: Updated Scen 1 and 2 - 8/24/2021 12:34:33 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Scen 1 will get the same updates (where appropriate) that I added to Scen 2 probably tonight but for example I won’t be adding the 5/46 carrier to that scenario as that’s supposed to be pure

The only areas I am comfortable changing things in scen 1 is AI and Land

I added the new bases to help the AI so even though I don’t think Andrew is 100% comfortable with what I did given it’s mostly for AI I am happy to leave it

But I never go crazy on scen 1

I feel I have more flexibility on Scen2 as I was the primary author of that scenario

You could almost call it the very 1st mod of AE !!!

(in reply to Andy Mac)
Post #: 246
RE: Updated Scen 1 and 2 - 8/24/2021 5:27:58 PM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: Andy Mac

Scen 1 will get the same updates (where appropriate) that I added to Scen 2 probably tonight but for example I won’t be adding the 5/46 carrier to that scenario as that’s supposed to be pure

The only areas I am comfortable changing things in scen 1 is AI and Land

I added the new bases to help the AI so even though I don’t think Andrew is 100% comfortable with what I did given it’s mostly for AI I am happy to leave it

But I never go crazy on scen 1

I feel I have more flexibility on Scen2 as I was the primary author of that scenario

You could almost call it the very 1st mod of AE !!!


Andy that is such a relief and such awesome news to hear. And completely understood on all points. Thank you for your continued support of this amazing game!!

_____________________________


(in reply to Andy Mac)
Post #: 247
Final Update for a while - 8/25/2021 8:58:04 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
OK so everyone is aware I was getting uncomfortable that I was making amends to scen 1 with no other dev involved and probably didnt have the right to call it scen 1 anymore - I was going beyond what I should have done

SO

Post 1 of this thread now has a version of Scen 1 with my new bases eliminated and other changes that are not bug fixes removed but has the new AI file and all the bug fixes I processed - ie more or less back to the original vision of the original devs - I dont agree with it I think the new bases help the game but I dont have the right to call my vision scen 1 - any updates to this particular version of the scenario will be kept pure and will just be bug fixes

Post 2 has the Hakko Ichiu version and being blunt I was the main author of that scenario so I have left the new bases in for now - If folks really dont like it I will probably move that to another number as well but for now I dont want to maintain too many scens

Post 3 has scen 1 but with all my fixes including the new bases etc it overwrites quiet china but as I stopped maintaining that scenario in 2010 and the AI doesnt bother you much in China in either version I think thats reasonable.

Andy

(in reply to Tanaka)
Post #: 248
RE: Final Update for a while - 8/26/2021 5:48:24 AM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online
quote:

ORIGINAL: Andy Mac

OK so everyone is aware I was getting uncomfortable that I was making amends to scen 1 with no other dev involved and probably didnt have the right to call it scen 1 anymore - I was going beyond what I should have done

SO

Post 1 of this thread now has a version of Scen 1 with my new bases eliminated and other changes that are not bug fixes removed but has the new AI file and all the bug fixes I processed - ie more or less back to the original vision of the original devs - I dont agree with it I think the new bases help the game but I dont have the right to call my vision scen 1 - any updates to this particular version of the scenario will be kept pure and will just be bug fixes

Post 2 has the Hakko Ichiu version and being blunt I was the main author of that scenario so I have left the new bases in for now - If folks really dont like it I will probably move that to another number as well but for now I dont want to maintain too many scens

Post 3 has scen 1 but with all my fixes including the new bases etc it overwrites quiet china but as I stopped maintaining that scenario in 2010 and the AI doesnt bother you much in China in either version I think thats reasonable.

Andy


Thanks for the update Andy!

Should the below be in the Scen 2 update notes instead of the two Scen 1 update notes? Was trying to find the differences in the scenarios and this was all I could find but it was in the two Scen 1 notes and not Scen 2:

Scen 2 only on top of existing Scen 2 increases - added about 30 additional ships to the IJN to make them a little stronger in mid war period 6/42 - 12/43 specifically 2 extra CA's and few tankers, Ak's, DD's and a couple of my surprise AMC's again feel free to delete they are at the end of the file - they give both the AI and an IJN player a couple of extra toys to play with when the Fletchers start rolling in but not enough to unbalance scen.

< Message edited by Tanaka -- 8/26/2021 5:50:06 AM >


_____________________________


(in reply to Andy Mac)
Post #: 249
RE: Final Update for a while - 8/26/2021 9:35:26 AM   
Yaab


Posts: 4361
Joined: 11/8/2011
From: Poland
Status: offline
AndyMac, can't you just publish your scen001 with the bases as a scenario with a different number i.e. 011 or 021? I like the new bases, I like the supply caps in China. It sucks to have all those features shed from new versions of scen001.

< Message edited by Yaab -- 8/26/2021 9:37:06 AM >

(in reply to Tanaka)
Post #: 250
RE: Final Update for a while - 8/26/2021 9:38:44 AM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Thats what I did in post 3 !!!

(in reply to Yaab)
Post #: 251
RE: Final Update for a while - 8/26/2021 9:43:45 AM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Scen 1 is now bug fixes and new AI only - Post 1 of this thread
Scen 2 is bug fixes and new bases and new Ai - Post 2
Scen 7 is same as Scen 1 but with bug fixes and new bases and new Ai - Post 2

(in reply to Andy Mac)
Post #: 252
RE: Final Update for a while - 8/26/2021 9:50:12 AM   
Yaab


Posts: 4361
Joined: 11/8/2011
From: Poland
Status: offline
Forgive my tunnel vision.

(in reply to Andy Mac)
Post #: 253
RE: Final Update for a while - 8/26/2021 5:59:09 PM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: Andy Mac

Scen 1 is now bug fixes and new AI only - Post 1 of this thread
Scen 2 is bug fixes and new bases and new Ai - Post 2
Scen 7 is same as Scen 1 but with bug fixes and new bases and new Ai - Post 2


You mean Scen 7 is Post 3 I think...

_____________________________


(in reply to Andy Mac)
Post #: 254
RE: Final Update for a while - 8/26/2021 6:50:37 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Correct

(in reply to Tanaka)
Post #: 255
RE: Final Update for a while - 8/29/2021 10:30:22 PM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
Scen1 both versions updated for the new Invasion reinforcements Scen 2 wil be updated tomorrow

(in reply to Andy Mac)
Post #: 256
RE: Final Update for a while - 8/30/2021 9:39:44 AM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: Andy Mac

Scen1 both versions updated for the new Invasion reinforcements Scen 2 wil be updated tomorrow


What happened to final update for a while? Haha. Oh well we started PBEM with version 7...

_____________________________


(in reply to Andy Mac)
Post #: 257
RE: Final Update for a while - 8/30/2021 10:36:27 AM   
Andy Mac

 

Posts: 15159
Joined: 5/12/2004
From: Alexandria, Scotland
Status: offline
The only change was to Invasion reinforcements nothing that will impact on game unless NZ or Aus invaded

(in reply to Tanaka)
Post #: 258
RE: Final Update for a while - 8/30/2021 7:05:20 PM   
Tanaka


Posts: 4073
Joined: 4/8/2003
From: USA
Status: online

quote:

ORIGINAL: Andy Mac

The only change was to Invasion reinforcements nothing that will impact on game unless NZ or Aus invaded


Good to know thanks!

_____________________________


(in reply to Andy Mac)
Post #: 259
RE: Final Update for a while - 8/31/2021 7:44:16 PM   
Moltrey


Posts: 267
Joined: 4/11/2010
From: Virginia
Status: offline
I can understand your change in course Andy, so no worries. Matter of fact I think it is the best solution going forward in keeping Scenario 1 "pure" as you said.
Looking forward to trying out your "new" Scenario 3 soon as I have my new Digital Storm PC with a AMD 5900X CPU showing up at my door in the next week.
It will give me a chance to reload WITP:AE and start all over again.

Thank you for your dedication to this community Andy... it is REALLY appreciated!
Keep the feedback loop going on Scenario 3 brother, I am itching to contribute where I can.

(in reply to Tanaka)
Post #: 260
RE: Final Update for a while - 8/31/2021 9:20:05 PM   
Nomad


Posts: 5266
Joined: 9/5/2001
From: West Yellowstone, Montana
Status: online
Another Digital Storm customer.

(in reply to Moltrey)
Post #: 261
RE: Final Update for a while - 8/31/2021 9:57:21 PM   
Moltrey


Posts: 267
Joined: 4/11/2010
From: Virginia
Status: offline

quote:

ORIGINAL: Nomad

Another Digital Storm customer.


Hah! This is my second now. My current PC is a Haswell-E 5930K ordered in late 2014. It has been a real trooper for me, just upgraded the GPU numerous times, Memory once to 32MB, changed to NVME M.2 SSDs a couple years ago. I am pretty happy with their work, no complaints. Not cheap, but they are meticulous and support is good (although rare to need it).

(in reply to Nomad)
Post #: 262
RE: Final Update for a while - 9/1/2021 5:01:58 AM   
bradfordkay

 

Posts: 8698
Joined: 3/24/2002
From: Olympia, WA
Status: offline
Can a single install of the game have both the original map and the added bases in scenario 7?

_____________________________

fair winds,
Brad

(in reply to Moltrey)
Post #: 263
RE: Final Update for a while - 9/1/2021 6:36:49 AM   
Alfred

 

Posts: 6635
Joined: 9/28/2006
Status: offline
Yes.

Base information is stored in the scenario file.

Alfred

(in reply to bradfordkay)
Post #: 264
RE: Final Update for a while - 9/5/2021 6:52:13 PM   
huda0816

 

Posts: 31
Joined: 8/7/2021
From: Austria
Status: offline
Edit: Just found out that I did not play the updated AI. So my post in this thread was misleading and I deleted it.



< Message edited by huda0816 -- 9/19/2021 11:39:48 AM >

(in reply to Andy Mac)
Post #: 265
RE: Final Update for a while - 9/22/2021 7:24:28 PM   
OnWargaming


Posts: 25
Joined: 9/13/2021
Status: offline
Hi all, I have played this game long time ago and I would like to give it a try again.

I am glad to see that scenarios are still updated!

Newbie question: are those updated scenarios compatible with the Unofficial Public Beta patch? Or better to keep them separated?

Thanks in advance

(in reply to huda0816)
Post #: 266
RE: Final Update for a while - 9/22/2021 7:30:52 PM   
Kull


Posts: 2478
Joined: 7/3/2007
From: El Paso, TX
Status: offline
Scenario updates are compatible with the most recent patch, and the Beta too.

_____________________________


(in reply to OnWargaming)
Post #: 267
RE: Final Update for a while - 9/23/2021 9:05:39 AM   
OnWargaming


Posts: 25
Joined: 9/13/2021
Status: offline
Thank you Kull.

(in reply to Kull)
Post #: 268
RE: Final Update for a while - 9/25/2021 11:05:20 AM   
clamel

 

Posts: 61
Joined: 12/9/2019
Status: offline
I got a question maybe not directly for this thread, but something that might be edited in some ways.
I focused on the Americal Division in game. It has 3 Rgt but one of them, 164th Rgt, is restricted to West Coast. It takes a whopping 700 PP to buy out so one could form the Americal Divsion.
Why is it restricted in the first place, since it did go out in the Pacific very early on ? I know PPs are set to stop players getting units out when they in real life might have stayed on the West Coast. Some units could be bought out with some medium PP penalty, but this unit was early on into to Pacific and formed the Americal Div. The other two regiments arrive later on, so why not this too ? And of course not restricted or forced to buy out with an insane number of PPs. ?? Historical the Division formed in May I think, so maybe changed arrivel dates on 164th then the others too.

Is it in the backmind that one should save huge amount of PPs the first months to be able to take this massive hit in March -42 ?
A good reason but a hard to swallow. I do have some points to spare, but this took planning.
If you haven't spotted this thing one might be stuck for several months.

Maybe just a newbie/rookie mistake, but but.

(in reply to OnWargaming)
Post #: 269
RE: Final Update for a while - 10/12/2021 1:36:49 PM   
clamel

 

Posts: 61
Joined: 12/9/2019
Status: offline
I spotted a minor fault.
Stumbling on a double.

7401 and 8804 are both xAK Vernon S. Hood arriving within 5 days (may -45), but not same place. One at Balboa the other at Alameda.
With that close enterdate it can't be a new ship named the same. They have everything similar.

This double is in all the different scenario. Like Sc01, 02 and 06 that I had a go at.

I take it that one could edit the DB oneself and give one of those a different name (even something real that might be missing) while still playing any of those scenarios. Will the ongoing play then pop up with no double Vernon ?

Also I might be wrong on this but I found a Col. Sims,A as an Army officer among the leaders. Now the one Sims I know was The Iron Duke that was in command of 7th Marines in the Batte of Henderson/Guadalcanal.
In my game a Col frisbie is command of the 7th Marine, but he only got the command after Guadalcanal.
I'm thinking on at least that Col Sims,A listed as US Army leader should be changed to US Marine officer.
Just to stop him turning in his grave angry over joining the Army



< Message edited by clamel -- 10/12/2021 2:43:13 PM >

(in reply to clamel)
Post #: 270
Page:   <<   < prev  6 7 8 [9] 10   next >   >>
All Forums >> [New Releases from Matrix Games] >> War in the Pacific: Admiral's Edition >> Scenario Design and Modding >> RE: Updated Scen 1 and 2 Page: <<   < prev  6 7 8 [9] 10   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.375