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v1.23.00 Beta, Update 23/09/2019

 
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All Forums >> [Current Games From Matrix.] >> [Napoleonics] >> Empires in Arms the Napoleonic Wars of 1805 - 1815 >> v1.23.00 Beta, Update 23/09/2019 Page: [1]
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v1.23.00 Beta, Update 23/09/2019 - 9/23/2019 10:22:29 AM   
JosephStephenson

 

Posts: 2
Joined: 7/4/2019
Status: offline
Empire in Arms has been updated to beta version 1.23.00

You can download the patch from:

PUBLIC AREA DOWNLOAD

Check the full Changelog below!


Known Issues
Upgrading from 1.00 to versions 1.08.07 and beyond should be comprehensive and should not require any special upgrade methods to be utilized.

IMPORTANT NOTE FOR V1.23.00: This version introduces new data files and setup files for the 1812 Grand Campaign. Database data file numbers 001 and 002 are used for the 1805 Grand Campaign, and 003 and 004 are used for the 1812 Grand Campaign. Table data files eianw001.tpj is used for the EIA Classic campaigns (eianw001.ged for 1805 and eianw003.ged for 1812) and eianw002.tpj is used for the EIH Alternate campaigns (eianw002.ged for 1805 and eianw004.ged for 1812). Any players desiring to make modifications to these campaigns should understand how these two table data files are integrated separately into the database data files.

There may be some issues with Microsoft Vista/Win7 (Screen sizing errors, game not running, etc.) and if you do see any difficulties then try the following:
1. Right click on the EiANW.exe file
2. Click properties
3. Click the compatibility tab
4. Check off the compatibility mode and then switch to something other than Vista (e.g., Windows XP Service Pack 3).
We have also found that Win7/Vista handles the Load Setups/Load Saved Game dialog boxes differently and may require manual navigation to proper directories. We are looking to fix this in a future release for Win7/8/10 compatibility.
Upgrading an existing game while battle files are in the \Battles directory may cause unit location problems. Please delete files in your \Battles directory (after completing your battles) before
upgrading.

Upgrading may cause intermittent font issues. This may look like you are missing text/buttons. To remedy this, please REBOOT after loading a patch!

Pressing a key to skip the Matrix movie from playing may not always work, depending on the machines video card buffer size.
There may be some issues with Microsoft Vista/Win7 (Screen sizing errors, game not running, etc.) and if you do see any difficulties then try the following:
1. Right click on the EiANW.exe file
2. Click properties
3. Click the compatibility tab
4. Check off the compatibility mode and then set to Windows XP Service Pack 2.

We have also found that Win7/Vista handles the Load Setups/Load Saved Game dialog boxes differently and may require manual navigation to proper directories.
We strongly recommend the following clean installation process:
1. Save any game save files and other custom files.
2. Uninstall EIANW and REBOOT to clear system memory.
3. Install initial EIANW game files and open game to verify original buttons, fonts, etc.
4. Due to significant game data file changes around v1.06, REBOOT before applying comprehensive patch.
5. Install comprehensive patch and set compatibility mode to Windows XP Service Pack 2 [See Note].
6. Open game to verify updated buttons, fonts, etc. REBOOT if necessary.
7. As needed, install updated .EXE HOTFIX files or other updated files as directed.
NOTE: The game code compiler [CodeGear C++Builder 2007] is only compatible up to Windows XP Service Pack 2. Setting game compatibility to any later operating system such as Vista/Win7/8/10 may introduce stability issues when running the game.

Change Log

Version 1.23.00 (9/15/19)

• 0000100: [UI Enhancement] Better info on Unit Report screen. Show current/max factors – resolved.
• 0000151: [Rules Deviation] Add end-of-game manpower to VP total – resolved, as end-of-game log message.
• 0000245: [UI Enhancement] Sort Unit Report and show depots – closed, leave as is.
• 0000262: [UI Bug] Message wrong when loading fleet – resolved.
• 0000404: [UI Enhancement] Add a horizontal line through the victory point chart – closed.
• 0000425: [UI Enhancement] Game Log Readability – closed, several previous updates have improved game log information.
• 0000511: [Game Enhancement] Allow selection of corps to remove as part condition B1/C1a by name rather than by province – resolved.
• 0000521: [Rules Deviation] Victory Rules not according to original game's intent and make coalitions much harder to maintain – resolved, manpower levels added as end-of-game log messages.
• 0000544: [Game Bug] Loaned Prussian (To Austria) Corps and Leader (Blucher) not usable - closed.
• 0000584: [Rules Deviation] Incorrect interpretation of rule 12.4, failure to leave after the 3-month peace treaty limited access - resolved.
• 0000598: [Game Enhancement] Add column to text report that lists the orders given to
each unit and other standing order questions – resolved.
• 0000648: [UI Enhancement] Prisoner information – resolved.
• 0000652: [UI Enhancement] Show current manpower and revenue for other nations when the "show selected nation" button is used – resolved.
• 0000653: [UI Enhancement] Display Prussian saved manpower – resolved.
• 0000695: [Game Bug] Ottoman Corps (Only) cannot be loaned to Great Britain - closed.
• 0000712: [Game Bug] France and Turkey are at Peace but Kushanz Ali is captured by France - closed.
• 0000718: [Game Enhancement] Game should provide warning text box when corps are halted by insurrection corps placement – resolved, also added warnings to set insurrection areas and when insurrection corps ready.
• 0000722: [Game Bug] Feudal units created from non-Turkish countries using the editor have morale of 0 - closed.
• 0000749: [Game Enhancement] Add letter-number codes to list surrender conditions to make it easy to look up – resolved.
• 0000754: [Game Enhancement] VP totals for other powers hard to estimate – resolved.
• 0000765: [Game Enhancement] Naval pursuit arrows are hard to read, use signal flags from Nelson at Trafalgar "engage enemy more closely" instead – resolved, increased font size.
• 0000772: [Game Bug] Naval woes with loaned fleets and corps - resolved.
• 0000800: [UI Enhancement] Second page of buttons in reinforcement phase is not required – closed.
• 0000831: [UI Enhancement] Game Editor Nation Box – closed.
• 0000836: [Game Enhancement] Loaned Unit Behavior – resolved, comprehensive changes made related to loaned corps and fleets (see revised rule 7.6).
• 0000841: [PBEM Bug] Unexplained reclaimed units – closed.
• 0000842: [Game Bug] Fleets leaving blockade box after inconclusive land battle withdrawal – closed.
• 0000843: [Game Bug] Troops teleported home before end of temporary access, even though forced access selected as peace term – closed.
• 0000845: [Rules Deviation] Fleet Maintenance Cost – closed.
• 0000855: [Game Bug] Scenario Editor Later Campaign Issues – resolved.
• 0000856: [Game Bug] Corps being lent by other nations do not show up in Battle – resolved.
• 0000861: [Game Bug] Cossack unit loaned to Austria appears in Austrian army pool after combat loss – closed.
• 0000863: [UI Enhancement] User Preferences, set under Options on the intro screen, seem to attach to the save game files – closed, comments added to PBEM game setup instructions.
• 0000868: [Rules Deviation] Reparations surrender condition should be either single or double payment - resolved.

Edit: The updater now includes the up to date mini-map.

< Message edited by JosephStephenson -- 9/24/2019 11:30:54 AM >
Post #: 1
RE: v1.23.00 Beta, Update 23/09/2019 - 9/23/2019 10:31:31 AM   
Mauron

 

Posts: 10
Joined: 9/7/2009
Status: offline
Hi! Im very happy to see the update! Thanks you for the effort.

I have a problem that I can't see the file. It gives 404 error:

"Not Found
The requested URL /pub/EmpiresInArms/EmpiresinArms-UpdateComp-1.23.00-Beta.zip was not found on this server."

It happens only to me?


(in reply to JosephStephenson)
Post #: 2
RE: v1.23.00 Beta, Update 23/09/2019 - 9/23/2019 11:10:30 AM   
JosephStephenson

 

Posts: 2
Joined: 7/4/2019
Status: offline
Hi Mauron,

Sorry about that. If you click the link now it should work.

(in reply to Mauron)
Post #: 3
RE: v1.23.00 Beta, Update 23/09/2019 - 9/23/2019 2:15:34 PM   
Mauron

 

Posts: 10
Joined: 9/7/2009
Status: offline
Thanks you very much! Now it works!

(in reply to JosephStephenson)
Post #: 4
RE: v1.23.00 Beta, Update 23/09/2019 - 9/23/2019 11:24:29 PM   
pzgndr

 

Posts: 2689
Joined: 3/18/2004
From: Maryland
Status: offline
Thank you Joe. Please review the clean installation process described above. Odd graphics issues seem to be related to compatibility settings not set to Windows XP Service Pack 2, and running the program as an administrator doesn't hurt.

One very minor item is the original mini-map is not updated with this comprehensive install. So I've attached the file to copy into the \Graphics\maps folder and we'll work on updating the installer. If anyone else spots something, let us know so we can get out a hotfix or something. Enjoy!

Attachment (1)

_____________________________

Bill
Empires in Arms Development Team

(in reply to Mauron)
Post #: 5
RE: v1.23.00 Beta, Update 23/09/2019 - 9/24/2019 2:23:17 AM   
Kai

 

Posts: 150
Joined: 12/12/2005
Status: offline
Awesome!

Thanks for the update.

(in reply to pzgndr)
Post #: 6
RE: v1.23.00 Beta, Update 23/09/2019 - 10/11/2019 1:02:49 AM   
pzgndr

 

Posts: 2689
Joined: 3/18/2004
From: Maryland
Status: offline
Hello all. I am aware of a few bugs with the v1.23.00 beta: 1) the pbem admin button not showing, 2) unloading units from ships not working, and 3) problems with placing depots during setup. I am working on fixes and should have an update available this coming weekend. The good news is that the installer seems fine and some pbem games are progressing. The problems are code related so an updated EXE will be easy to download and install.

_____________________________

Bill
Empires in Arms Development Team

(in reply to Kai)
Post #: 7
RE: v1.23.00 Beta, Update 23/09/2019 - 10/13/2019 9:59:38 PM   
RichWall

 

Posts: 3
Joined: 8/21/2009
Status: offline
Hello everyone,

It's been some years since my last visit and am pleased to see this game updated. It is a one of a kind.

I tried installing the original 'EmpireinArms-SetupRelease-DRv1.exe' file and the new 'EmpiresinArms-UpdateComp-v1.23.00-Beta.exe' over it.

I loaded a French solitaire 1805 Campaign Scenario.

My issue is that I am unable to place Supply depots except in Saint Malo and only when there isa Corp counter present.


I the tried a new install in the following order with the same above result.

EmpireinArms-SetupRelease-DRv1.exe
EmpiresinArms-UpdateCompDR-v10603.exe
EmpiresinArms-UpdateComp-v1.23.00-Beta.exe

I been playing this game since 1983 and hope I am not out of my league.




(in reply to pzgndr)
Post #: 8
RE: v1.23.00 Beta, Update 23/09/2019 - 10/13/2019 10:03:21 PM   
RichWall

 

Posts: 3
Joined: 8/21/2009
Status: offline
P.S. I'm on Windows 10

(in reply to RichWall)
Post #: 9
RE: v1.23.00 Beta, Update 23/09/2019 - 10/13/2019 10:41:13 PM   
pzgndr

 

Posts: 2689
Joined: 3/18/2004
From: Maryland
Status: offline
quote:

ORIGINAL: RichWall
My issue is that I am unable to place Supply depots except in Saint Malo and only when there isa Corp counter present.


This is fixed in the v1.23.01 beta update I just posted this morning. Hope this helps!

PS - you do not need to install v10603. Just the initial installation and then the comprehensive update for v1.23.00. Then install the new v1.23.01 EXE file.

< Message edited by pzgndr -- 10/13/2019 10:42:55 PM >


_____________________________

Bill
Empires in Arms Development Team

(in reply to RichWall)
Post #: 10
RE: v1.23.00 Beta, Update 23/09/2019 - 10/14/2019 12:12:55 AM   
SteveD64

 

Posts: 569
Joined: 10/26/2006
From: Shaker Hts, Ohio, USA
Status: offline
Thx!

(in reply to pzgndr)
Post #: 11
RE: v1.23.00 Beta, Update 23/09/2019 - 10/14/2019 5:50:53 PM   
RichWall

 

Posts: 3
Joined: 8/21/2009
Status: offline
Thank you much for the installation clarification pzgndr. It works.

I do appreciate all the years of dedication to this enormous project.

(in reply to SteveD64)
Post #: 12
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