From: Warsaw, Poland
Well, I read topic posted by MR172, and I must agree. It is not realistic, when entire squads are decimated in few turns like in past versions. But now, in 5.02 version something is, as for me, terribly wrong. Example: scenario Blood in the Water (or something like this - Guadalcanal, Marine defense). Two marine sqds, dug in, completely unsupressed, are firing at moving Japanese sqd. Both sqds fire overally 13 salvos (from M1903 rifles, 2x BAR's) and the only result are 2 or 3 casualities among Japanese. OK, I can undestand this. But then, a miracle occur. I start to fire from single 0.50 cal HMG. In 6 salvos Japanese sqd is decimated! Only 3 men left, out of 12. So excuse me, was there (during II WW) such a great difference in firepower, between ONE 0.50 cal HMG and around 15 to 20 men, armed with rifles, and lmg's? I fear, that you came dangerously close to the Talonsoft's system, known from Battlegrounds, where "melee was everything and direct fire was nothing". You intend to make infantry more resistent to fire. Good! But now infantry is nearly INVINCIBLE to firepower. Second example : German sqd (dug in, not supressed) firing at moving Soviet sqd, from 2 hexes. 5 or 6 salvos, the result: 3 casualities.I had hit ratio between 30 and 40%. Russians were always assaulting despite heavy fire, but they were not bulletproof. I don't know is it possible in SPWAW, but maybe a good idea would be introducing choice of infanty formation. Dispercing, line, etc. They could offer different movement ratio, different possibilities of hiding under enemy fire, etc. I repeat i don't know is it possible on SPWAW engine. But this what is going on with infantry is not realistic.
A wargamer from Poland