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Infantry in 5.02 version

 
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Infantry in 5.02 version - 6/26/2001 12:50:00 AM   
Paulus

 

Posts: 109
Joined: 1/23/2001
From: Warsaw, Poland
Status: offline
Well, I read topic posted by MR172, and I must agree. It is not realistic, when entire squads are decimated in few turns like in past versions. But now, in 5.02 version something is, as for me, terribly wrong. Example: scenario Blood in the Water (or something like this - Guadalcanal, Marine defense). Two marine sqds, dug in, completely unsupressed, are firing at moving Japanese sqd. Both sqds fire overally 13 salvos (from M1903 rifles, 2x BAR's) and the only result are 2 or 3 casualities among Japanese. OK, I can undestand this. But then, a miracle occur. I start to fire from single 0.50 cal HMG. In 6 salvos Japanese sqd is decimated! Only 3 men left, out of 12. So excuse me, was there (during II WW) such a great difference in firepower, between ONE 0.50 cal HMG and around 15 to 20 men, armed with rifles, and lmg's? I fear, that you came dangerously close to the Talonsoft's system, known from Battlegrounds, where "melee was everything and direct fire was nothing". You intend to make infantry more resistent to fire. Good! But now infantry is nearly INVINCIBLE to firepower. Second example : German sqd (dug in, not supressed) firing at moving Soviet sqd, from 2 hexes. 5 or 6 salvos, the result: 3 casualities.I had hit ratio between 30 and 40%. Russians were always assaulting despite heavy fire, but they were not bulletproof. I don't know is it possible in SPWAW, but maybe a good idea would be introducing choice of infanty formation. Dispercing, line, etc. They could offer different movement ratio, different possibilities of hiding under enemy fire, etc. I repeat i don't know is it possible on SPWAW engine. But this what is going on with infantry is not realistic.

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Pawel
A wargamer from Poland
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- 6/26/2001 1:07:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
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Check this thread: http://www.matrixgames.com/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=005807 I don't want to melee. My idea of "safe" combat to to be as far away as I can and shoot the enemy with my trusty rifle. [ June 25, 2001: Message edited by: REMF ]

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(in reply to Paulus)
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- 6/26/2001 10:04:00 AM   
Jasper

 

Posts: 174
Joined: 5/29/2001
From: I am from Mars
Status: offline
Ever watch the starting of "Enemy at the gate", how they hope the small arms are as "effective" the version 5.2 here :p

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- 6/26/2001 1:21:00 PM   
mr172

 

Posts: 201
Joined: 5/15/2000
From: Roma Italy
Status: offline
Yap, and I hope that the new 5.03 with the multiplier for closed shots and higer location could address the remaining problem. But I've read some really weird like I fired flamethrowers against infantry in open field and nothing happened. But Falme are not weapons for aimed fire against a single man in teh open, but "engineer" weapons to use against forts, entrenched and overed units taht can't be dislodged with usual rifle fire. The use that we could done till now, a sort of napalm bombing by feet, is unrealistic. About the mg. I consider that a heavy has 3 advantage over a couple of squad. First rate of fire. Not saying of mg42(too powerful is used still todady after 60 years) all those could spray more or less the same number of bullets of a squad but without the individual behavior ( we must consider that not all the man could or would fire at full rate in the mean time). Second usually those have a preplanned line of sight and prepared field of fire. Third those fire from stable base( tripod) and that is a great difference. I'm just reading a nice book, the stroy of the C66 company of the 12th armored division. The worst defeat of the units was inflicted from few mgs that mowed up one third of the marching company in matter of seconds, pinned down all the remnants for many hours, leaving the annihilation to the mortars and snipers.

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