Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

RE: 1.12.0 Problems/Bugs

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: 1.12.0 Problems/Bugs Page: <<   < prev  1 2 3 [4]
Login
Message << Older Topic   Newer Topic >>
RE: 1.12.0 Problems/Bugs - 10/13/2019 8:31:21 PM   
Dreamslayer

 

Posts: 231
Joined: 10/31/2015
From: St.Petersburg
Status: offline
The evacuation of the Hanko garrison troops started 23 October, the last transports left the naval base 2 December. The troops was transported to the islands of Baltic sea, Kronshtadt and Leningrad. From Hanko was evacuated about 20k men total, some guns, tanks, ammo, provisions,coal etc.
The main threat for transports during the evacuation there was the minefields not the Finnish fleet.

_____________________________


(in reply to morvael)
Post #: 91
RE: 1.12.0 Problems/Bugs - 10/13/2019 8:43:06 PM   
morvael


Posts: 11420
Joined: 9/8/2006
From: Poland
Status: offline
I understand Finland wasn't very active in storming the base? I guess it will never happen with players in control. I guess the base should be represented as HQ + moving unit frozen for a while, so that it could be evacuated by sea when left unmolested. And Helsinki's port should be weaker. A minor historical inconsistency.

(in reply to Dreamslayer)
Post #: 92
RE: 1.12.0 Problems/Bugs - 10/13/2019 8:46:30 PM   
morvael


Posts: 11420
Joined: 9/8/2006
From: Poland
Status: offline
Don't get me wrong. It should be represented better, but it's a scenario design issue, not a game system issue. Even within its limitations it should be possible to represent this better.

(in reply to morvael)
Post #: 93
RE: 1.12.0 Problems/Bugs - 10/13/2019 9:26:05 PM   
Dreamslayer

 

Posts: 231
Joined: 10/31/2015
From: St.Petersburg
Status: offline
quote:

ORIGINAL: morvael

I understand Finland wasn't very active in storming the base? I guess it will never happen with players in control.

I think that Finns did not want to has more losses if they tried to normally assault(storm) the base before the winter.
The base was enaugh protected from the land (it is the elongated peninsula), had enough combatants, various frortifications, coastal batteries, even large calibre RR-batteries (3 TM-3-12(305mm) and 4 TM-1-180(180mm)).
The main reason why the Soviet troops left Hanko was not(or not only) the supply case.
1)After the fall of Tallinn and Moonsund islands later the Baltic Fleet had no reasons to keep this base. Because it did nothing.
2)Better to relocate the personnel to Leningrad Front.
3)During the winter Finns could to try assault(storm) the base from the sea sides because of a frozen ice. And keeps defense against it was more difficult.

It's only me getting "502 Bad Gateway" error today here?

< Message edited by Dreamslayer -- 10/13/2019 9:29:17 PM >


_____________________________


(in reply to morvael)
Post #: 94
RE: 1.12.0 Problems/Bugs - 10/14/2019 12:38:20 PM   
Denniss

 

Posts: 6544
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
We can't do much for Hanko due to AI limitations - too strong then the Axis AI typically fails to capture it within 1-3 turns and loosing interest afterwards (not even guarding Hanko area). Some turns later the soviet AI is going rampage in finnish rear area leading to early Finn surrender

(in reply to Dreamslayer)
Post #: 95
RE: 1.12.0 Problems/Bugs - 10/14/2019 1:07:34 PM   
morvael


Posts: 11420
Joined: 9/8/2006
From: Poland
Status: offline
What if Hanko base would be a frozen stack of 3 with disband date guarded by frozen stacks of 3, so that no action would be possible and it would quietly disappear at later date?

(in reply to Denniss)
Post #: 96
RE: 1.12.0 Problems/Bugs - 10/14/2019 1:33:39 PM   
chaos45

 

Posts: 1741
Joined: 1/22/2001
Status: offline
have a disband date of historical would work I think as long as troops return to the pool...or add them to Leningrad front when they transferred as reinforcements.

(in reply to morvael)
Post #: 97
RE: 1.12.0 Problems/Bugs - 10/14/2019 5:57:06 PM   
thedoctorking


Posts: 1711
Joined: 4/29/2017
Status: offline
I'm in favor of this. I wouldn't evacuate the SU until Talinn falls and then all of a sudden there's no route back. In fact the base wasn't evacuated until well after the Germans captured Talinn. And most Soviet players aren't going to fight in Estonia anyway.

(in reply to chaos45)
Post #: 98
RE: 1.12.0 Problems/Bugs - 10/14/2019 7:31:44 PM   
Dreamslayer

 

Posts: 231
Joined: 10/31/2015
From: St.Petersburg
Status: offline

quote:

ORIGINAL: thedoctorking
And most Soviet players aren't going to fight in Estonia anyway.

It's because the situation there should be modelled better. For example, you can compare 3rd Rifle Brigade status in the game and in my post ( https://www.matrixgames.com/forums/tm.asp?m=4387672&mpage=6# , post #176).

_____________________________


(in reply to thedoctorking)
Post #: 99
RE: 1.12.0 Problems/Bugs - 10/15/2019 12:59:19 PM   
Denniss

 

Posts: 6544
Joined: 1/10/2002
From: Germany, Hannover (region)
Status: offline
Even if the frozen units would disappear via disband the hex would be left empty and Axis AI does not guard nor capture it. Soviet AI then usually moves units there rampaging into Finland.

(in reply to Dreamslayer)
Post #: 100
RE: 1.12.0 Problems/Bugs - 10/15/2019 4:13:36 PM   
chaos45

 

Posts: 1741
Joined: 1/22/2001
Status: offline
is there a way to just code the hex swap at the historical date in the scenarios?

(in reply to Denniss)
Post #: 101
RE: 1.12.0 Problems/Bugs - 10/15/2019 5:29:53 PM   
xhoel


Posts: 1070
Joined: 6/24/2017
From: Germany
Status: offline
While I agree that Hanko should be modeled better, if that is impossible to achieve, we should just leave it as it is, rather than start making tweaks that mess up with the AI. It is a really trivial part of the whole operation.

@morvael: Any chance you have been working on the change in the SU system lately?

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to chaos45)
Post #: 102
RE: 1.12.0 Problems/Bugs - 10/15/2019 6:33:48 PM   
morvael


Posts: 11420
Joined: 9/8/2006
From: Poland
Status: offline
If you mean construction unit obeying limits then no, I'm still in hotfix mode for 1.12 and don't want to mess with adding new functionality.

(in reply to xhoel)
Post #: 103
RE: 1.12.0 Problems/Bugs - 10/15/2019 10:37:42 PM   
xhoel


Posts: 1070
Joined: 6/24/2017
From: Germany
Status: offline
I was referring to Engineer units acting like normal SUs. Don't really care about the construction units although it would be good if they followed normal SU protocol too. Alright fair enough, thanks for the answer!

_____________________________

AAR WITW: Gotterdammerung 43-45
http://www.matrixgames.com/forums/tm.asp?m=4490035
AAR WITE: A Clash of Titans 41-45
http://www.matrixgames.com/forums/tm.asp?m=4488465

(in reply to morvael)
Post #: 104
RE: 1.12.0 Problems/Bugs - 10/16/2019 4:51:07 PM   
EwaldvonKleist


Posts: 1826
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Haven't read everything in the thread so it may have been addressed already but I recall there was the rule change that you can't evacuate factories West anymore. I wonder why? Unless you do planning in advance (not picking the Easternmost cities for evacuation so you can make a few extra industry evacs) it removes a possibility to influence production. And yes, I think that is a feature and not a bug, and should be a possibility for the Soviet player to do.

Are there any h vs. h games which could be AARed to access the effects of the patch already?


< Message edited by EwaldvonKleist -- 10/16/2019 4:53:59 PM >


_____________________________


(in reply to xhoel)
Post #: 105
RE: 1.12.0 Problems/Bugs - 10/16/2019 5:16:33 PM   
Telemecus


Posts: 3181
Joined: 3/20/2016
Status: offline
quote:

ORIGINAL: EwaldvonKleist
Haven't read everything in the thread so it may have been addressed already but I recall there was the rule change that you can't evacuate factories West anymore. I wonder why? Unless you do planning in advance (not picking the Easternmost cities for evacuation so you can make a few extra industry evacs) it removes a possibility to influence production. And yes, I think that is a feature and not a bug, and should be a possibility for the Soviet player to do.


I can see the consequence of the change will just be that players can evacuate factories one point at a time as little east as they can and to do that again and again. It will not get rid of all production, but at a guess 95% of it. So all it really does is give a benefit to those who will micromanage factory evacuation locations.

< Message edited by Telemecus -- 10/16/2019 5:17:04 PM >


_____________________________

Gary Grigsby Discord https://discord.gg/ME6af8c

(in reply to EwaldvonKleist)
Post #: 106
RE: 1.12.0 Problems/Bugs - 10/16/2019 6:13:49 PM   
EwaldvonKleist


Posts: 1826
Joined: 4/14/2016
From: Berlin, Germany
Status: offline
Exactly. You can get most of the current industry management results, only with much more work.

_____________________________


(in reply to Telemecus)
Post #: 107
Page:   <<   < prev  1 2 3 [4]
All Forums >> [New Releases from Matrix Games] >> Gary Grigsby's War in the East Series >> RE: 1.12.0 Problems/Bugs Page: <<   < prev  1 2 3 [4]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.148