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C:MO Developers Interview – Preview Part I

 
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C:MO Developers Interview – Preview Part I - 9/20/2019 12:40:09 PM   
Daniele

 

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Hi everybody,

The recent announcement of Command: Modern Operations, the direct sequel of one of the most realistic and complex military simulator available for commercial audience – Command: Modern / Air Naval Operations – has been received with praise and joyful surprise. But it raised of course a number of questions about the product and its features.

We had the chance to chat a bit with Dimitris Dranidis from WarfareSims about it.

To tease you a bit, we are going to post it into three separate sections, each one them linked by a “theme”. But not so fast. We are going to anticipate the questions for each theme before publishing the answers, so to give you all the time to “digest” all the details about this exciting sequel.

The three parts are titled:

- Old and New Tools,

- Full Spectrum Operations,

- Information Management and Future Plans.

The first section to be answered will be “Old and New Tools”. Curious to see which topics will be covered? Go to www.matrixgames.com/cmano_interview

Tune on Monday 23rd to discover the answers and to see Part II Questions about “Full Spectrum Operations”

Here a little "visual" anticipation of the upcoming answers.




< Message edited by Daniele -- 9/23/2019 10:49:15 AM >
Post #: 1
RE: C:MO Developers Interview – Preview Part I - 9/20/2019 7:36:51 PM   
HalfLifeExpert


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I don't mind chopping up the interview, but releasing the questions in several days advance of the answers is a bit silly. If they answered the questions than just share them.

(in reply to Daniele)
Post #: 2
RE: C:MO Developers Interview – Preview Part I - 9/21/2019 1:48:49 AM   
ProdigyofMilitaryPride

 

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Agreed, it's odd that these questions aren't answered right away... (I mean, why wait for Monday?)

< Message edited by ProdigyofMilitaryPride -- 9/21/2019 6:12:44 AM >


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(in reply to HalfLifeExpert)
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RE: C:MO Developers Interview – Preview Part I - 9/21/2019 8:15:54 AM   
britten

 

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Joined: 6/17/2017
From: Nederlands
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Agreed, as well. It reminds me that flying sim company which makes announcements about announcements. Or movie trailers of movie trailes

I really like the attached screnshot

< Message edited by britten -- 9/21/2019 8:26:39 AM >

(in reply to ProdigyofMilitaryPride)
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RE: C:MO Developers Interview – Preview Part I - 9/21/2019 10:26:37 AM   
lecrop


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(in reply to britten)
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RE: C:MO Developers Interview – Preview Part I - 9/21/2019 2:20:14 PM   
kevinkins


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Reminds me of an open book take home test. Always loved those.

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(in reply to lecrop)
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RE: C:MO Developers Interview – Preview Part I - 9/22/2019 9:47:12 AM   
KnightHawk75

 

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quote:

ORIGINAL: HalfLifeExpert

I don't mind chopping up the interview, but releasing the questions in several days advance of the answers is a bit silly. If they answered the questions than just share them.


Had the same reaction, someone's idea of marketing\hype generation I guess.

(in reply to HalfLifeExpert)
Post #: 7
RE: C:MO Developers Interview – Preview Part I - 9/22/2019 5:09:15 PM   
bradinggs


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Joined: 7/17/2013
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Phew ok, thought I was going crazy. Scrolled up and down on the page trying to find, even highlighted the page Ctrl-A to see if the text was same colour as background. Yeah, a little odd.

(in reply to KnightHawk75)
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RE: C:MO Developers Interview – Preview Part I - 9/22/2019 7:20:40 PM   
Hammock

 

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Joined: 9/14/2019
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But no biggie now that we know...

(in reply to bradinggs)
Post #: 9
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